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Registered: 08-2010
Posts: 365
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Re: "I Hate Magic"


re: technology vs magic

The "any sufficiently advanced technology is indistinguishable from magic" quote is an interesting one. The question is what makes the technology "sufficiently" advanced. The answer I tend to draw is that it is very subjective. If the technology is sufficiently advanced relative to the person perceiving it then it could be interpreted as magic.

This gives three levels as I see it:

Technology: repeatable techniques for causing change in the world utilising broadly grasped  concepts and paradigms 

Magic: techniques used for tangible entities for causing change in the world which "overrules" or goes beyond the concepts and paradigms used in technology. Complex (almost incomprehensible)  heavily emphasis on symbolism and intent.

Divine: the power of intangible and difficult to conceptualise entities to interfere in the world in defiance of the previous two categories. Tangible Entities can attempt to appeal for specific effects through adherence to the perceived priorities of the intangible entities.

(category for magical creatures between magic and divine)

The problem arrises in an IC/OOC disconnect. 

A Librarian who relies on rigorous academic testing of arcane concepts would incorporate the rules into the way they view the universe as working. Arcane = technology. Until they encounter new untested forces, the rules change or they start to bump up against the divine.

A highland witch will not have the same resources for scientific study as a librarian and must rely on symbolism and personal significane to fill the gaps. Arcane = magic 

A guildsman would view both approaches as magic as it doesn't figure into how they see the world as working.  It goes above and beyond for reasons they can't grasp. 

We as players exist in a world where technology has explored much of what was once magic. And so when viewing the game worlds we see anything that (for example) breaks the rules of thermodynamics or gravity as magic. 

The most important question about the setting as i see it then : is  there an aspect of magic pre-divine (or indeed including divine power) which defies study and routinisation?

Will there always be deep mysteries beyond the ken of technology or will the Librarians eventually make Gods of themselves? 

I think this is actually quite an appropriate  question for characters to be facing in this setting: with the Empires abuse of the fey realms, differences in magical tradition,  the nature of the sidh lords, the divinity of the first emperor and humanity all major themes. 

(also since it just occurred to me kudos to numos for preempting the Talos Skyrim plot by a good few years :P) 

---
Kedri Senderthen- The Spring Storm
Fredegar Bumbleroot - A Happy-go-lucky Halfling
Pug - Half-Orc Dock Worker
4/28/2013, 7:28 am Link to this post Send Email to everf   Send PM to everf Blog
 
everf Profile
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Registered user

Registered: 08-2010
Posts: 365
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Re: "I Hate Magic"


To sumarise the main thrust of my rather rambling previous post:

The question of what is magic, what is technology and what that all means is one that is as apt for characters in this setting as it is for players.

---
Kedri Senderthen- The Spring Storm
Fredegar Bumbleroot - A Happy-go-lucky Halfling
Pug - Half-Orc Dock Worker
4/28/2013, 5:28 pm Link to this post Send Email to everf   Send PM to everf Blog
 


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