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Totems Profile
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Registered: 07-2010
Posts: 352
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Re: Pro and Con: Mind Fog


I'd love an AI system that was more advanced, with mobs moving away from AOEs and dodging and the like, but, alas NWN!

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Characters:
Isania Jalitana- The Huntress (and Mistress Egofantastic.)
Calisto - Gryphonrider
Nyx Talonbite- Amazon Crystal Champion of Death By Snu Snu
4/12/2013, 10:11 pm Link to this post Send Email to Totems   Send PM to Totems Blog
 
The Wids Profile
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Registered: 07-2012
Posts: 337
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Re: Pro and Con: Mind Fog


quote:

Numos wrote:

Actually, one thing I've OMITTED is archer mobs. I think if you want to blast a large pack of archers with confusion or fear... that is where it really shines. Because they will stay put in he fog under current AI conditions.


I think I mentioned the archers earlier on, too. emoticon

As far as spell efficiency, the Kobold Wyrm-Children, kobold archers and sea devils in the Twilight Reef can be a pain. But with a little patience and some "guerilla spellcasting" methods, you can do significant damage or death to them with two spells. Run into view, throw a Mind Fog in the middle of two or three wyrm-kids, run back around the corner. Wait a second or two while they cast spells at nothing. Then run back into view, fling a Confusion in the middle of the mob and duck back out of sight. Cool your heels for a bit, smack down any kobolds or sea devils who come around the corner after you, and otherwise savor the sounds of battle as the baddies rip into each other. Once the clamor dies down, run back out and finish off the survivors. >:]

To our frustration, the wonky AI also ensures that Confused spellcasters will usually run up and start punching each other, even if they're armed with a full complement of spells. But every now and then, a Sea Devil will bring an Ice Storm down on his buddy's head. Glory ensues. emoticon
4/12/2013, 10:32 pm Link to this post Send Email to The Wids   Send PM to The Wids Blog
 


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