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Tuckerr99 Profile
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Registered: 04-2012
Posts: 78
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Re: My two gold pieces.


In regards to the quest not giving rewards to people, anymore, I say It's about damn time.

It was always annoying to me that killing spiders and then kobolds could give XP to people beyond level 10, really.


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Daedamai-- Blue-winged sarcastic bird
Wilgold-- The magnificent Red Bard
3/17/2013, 5:19 pm Link to this post Send Email to Tuckerr99   Send PM to Tuckerr99 Blog
 
Arknin Profile
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Re: My two gold pieces.


Wow, didn't expect my two gold pieces to cause a whole page of gold pieces to spawn so quick. :P

I have to agree that the kobold quest not giving any xp at around 10 makes plenty of sense. I had stopped doing it until I noticed other people around ym level were still doing it. I was only a bit annoyed this morning after not getting anything, as it was sudden and unexpected.

My biggest issue however is really the price cap on the pawn shop.

Now English is 2nd language for me (I know, it doesn't show much), so sometimes I feel I'm not expressing myself as well as I'd want to, but I think rakka expressed what I think best, and runes put some of it nicely as well.

One thing I would add is this: please mention any significant changes in the Module Updates.

Oh! Now that I think about it.... Pawn shop lowered buying prices but not selling prices? Amun, you thievy scoundrel!

Last edited by Arknin, 3/17/2013, 6:57 pm


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everf Profile
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Re: My two gold pieces.


quote:

Arknin wrote:

Amun, you thievy scoundrel!



He has an elderly Aunt to support, they play dominoes every Thursday. Very touching.

Now Kedti... He's always up for making a deal. Buying and selling forum is still there emoticon

[edit-in retrospect it don't need to e stated]

Last edited by everf, 3/17/2013, 8:03 pm


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Kedri Senderthen- The Spring Storm
Fredegar Bumbleroot - A Happy-go-lucky Halfling
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3/17/2013, 7:56 pm Link to this post Send Email to everf   Send PM to everf Blog
 
Numos Profile
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Re: My two gold pieces.


The intent of these changes were to reflect the economic ramifications of what's been going on in the world. This server is not static, and Avendel was never intended to be an untouchable adventurer's mart where you can safely hang out at the end of the day. In the past we've destroyed towns and temples; important characters get murdered; bandits appear and disappear from the roads; or an evil immortal fey roaming the forests that scared characters shitless because she could kill them with two arrows.

Ultimately you can still do the following:
*Kill monsters for treasure.
*Buy potions to keep on going.
*You may not turn as great a profit from this as before, however.

I don't see how anyone is being discouraged, OOCly, from adventuring or being active. Players are being presented with the very in-character problem of their buying power (in Avendel) going down. I'd hope people would seize on this crisis to try and create an interesting faction or storyline, or try to make a name for themselves as a hero.

Are people have difficulty finding DMs to facilitate their stories? Most DMs seem more than happy to accept requests and we usually have at least one online at any given time these days. There's no reason a DM cannot intervene to facilitate a PC's efforts to solve this problem. In fact I would encourage it.

Last edited by Numos, 3/17/2013, 8:58 pm


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3/17/2013, 8:53 pm Link to this post Send Email to Numos   Send PM to Numos
 
Arknin Profile
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Re: My two gold pieces.


That makes plenty of sense.

Until the changes in treasures that you're working on are implemented however, we could barely turn a profit before in some dungeons, and now it's even worse so it's not about turning less of a profit, it's about a loss.

Also, and this is especially true for us newer player, there is a bit of a lack of communication, as I believe rakka said earlier. I say especially for newer players assuming that others who have been here longer are used to things being that way already. I'm used to a different mindset, from other servers as others might be.

All of us new folks didn't know the DM staff's stance on those changes. Is it meant to be set in stone? Is it the IC reflection of an OOC change of policy? Is there too much gold in some PC's pockets and was this done to reduce PC income and the IC reason made up afterwards? We don't know and may assume wrongly, simply out of habit (I know I did).
Or we didn't know until the above post.

Now we do know.
And knowing is half the battle!



Last edited by Arknin, 3/18/2013, 8:16 am


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Numos Profile
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Re: My two gold pieces.


Bumped Amun up to 15%; let me know if its a little easier to break even.

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3/18/2013, 8:10 pm Link to this post Send Email to Numos   Send PM to Numos
 
Arknin Profile
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Re: My two gold pieces.


If it's a percentage instead of a hard 1k cap, I'm sure it will help. ^^

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Arknin Profile
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Re: My two gold pieces.


Alrighty, with Merunia having very recently hit level 12 and me having done my first dungeon run since that level... something else has come to my attention.

I know around this level, things slow down. I thought it was due to having fewer dungeons in that level range or something, but having noticed a severe drop in xp gain and having mentioned it, I'm told that I've reached the "Intended Average Level".

I believe that mechanically enforcing an average is a bad idea. Sure there are advantages... such as ensuring characters are all around the same level, making it easier to balance out events and such. However, a persistent world is not a regular D&D game and levels should be varied.

Furthermore, I personally find it very annoying to have a very fast leveling experience that you can barely feel as you breeze through levels, followed by a slow painful crawl.

I much prefer a consistent pace, with a smoother leveling curve. As for keeping people around the same level for events, surely with so many active DM's, events could be arranged for lower, mid and higher level ranges (with people RPing accordingly... a higher level having more serious business to attend than to go on a lowbie quest, a lowbie feeling they'd be dead weight if they accompanied veterans on their epic adventure...).


I thought I should speak my mind and see what other people think and I'm curious about what brought up this system in the first place.


As a side-note, how are some of you guys leveling so fast despite this? O_O
Aside from not suffering from Compulsive Character Creation like I do, that is.


Numbers:
At lvl 11, mine goblins: 20xp (area lvl 8-12)
At lvl 12: haderine ghosts: 7xp (area lvl 12-16)
So fighting stuff "around your level" goes from 20 to 7 at level 12 on top of the "being online" xp going from 40 to 10 at level 10.
(Though the "being online" xp is a bit much, I think... but it still feels like a hard drop when you're used to it)


TL;DR: Leveling here is too fast, then too slow, and that makes it frustrating (to me). I believe a smoother curve would be much more enjoyable.
What are everyone else's thoughts?

Last edited by Arknin, 3/21/2013, 1:40 pm


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Tuckerr99 Profile
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Registered: 04-2012
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Re: My two gold pieces.


It's always been that way. Almost a cornerstone of the server. Getting to higher levels is supposed to be an indication that you've done something important, been a part of something huge, or just have shown your characters influence in some way.

This becomes more important toward epic levels. This is a slooooow server. It's intended to be that way, and it's the main reason why I gave zero !@#$ about the XP being taken away from the kobolds. It was allowing people who didn't want to be involved in any plots to rocket up to the point where they should have a reputation for being important in some way, but don't.

It might be frustrating, but there's a reason for that. Everyone is supposed to earn their levels. Not through grinding, but through participation and RP with others.

Last edited by Tuckerr99, 3/21/2013, 2:05 pm


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Wilgold-- The magnificent Red Bard
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ExplodingRunes Profile
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Registered: 12-2005
Location: Ottawa, Canada
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Re: My two gold pieces.


I personally did not find going through the early levels to be so fast that I did not notice them. I climbed up to level 11 on Reven fairly slowly, and I expect to go through major learning experiences along the way to level 14 or so. Anything beyond that, I can't even envision right now. The slow climb up the levels keeps it from being a race to level 20, and I am quite happy to settle in around the level 11-14 range and play my character as a mortal being, vulnerable to the vicissitudes of fate.

Now of course it bugs me that I cannot participate at the same level as some older players. But they have been here longer than I. In the case of those who's characters have helped shape the world, they deserve to be at a level above my fairly new characters. With patience, I will have my turn.

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