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Arknin Profile
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Registered: 02-2007
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My two gold pieces.


So I just found out that the quest rewards has been significantly lowered (at level 11 I used to get about 500xp, now zero) and the max price for selling to the pawn shop went from 10k to 1k.

None of this was mentioned in the changes thread either so it was a bit of a (bad) surprise.

Add to that potion prices going up and dungeons already being unrewarding more often than not (due to the prices of said potions versus loot found, which I believe is being worked on, but if max pawn price remains at 1k, better loot will mean nothing unless it's in gold) and what you have is a very unrewarding system.

As said by the magister in that IC post, it's like adventurers are being discouraged from adventuring... except I feel that way OOC.

I don't mean to sound like I'm bitching or anything, but I'm afraid I'll be having a hard time finding the place enjoyable with these changes. Roleplaying is of course unaffected and remains as fun as ever... but I roleplay in NWN because of the gaming/adventuring side of it, as I've said numerous times.

Just my two gold pieces.

---

3/17/2013, 9:23 am Link to this post Send PM to Arknin
 
Fraydoc Profile
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Re: My two gold pieces.


Amen.
3/17/2013, 11:20 am Link to this post Send Email to Fraydoc   Send PM to Fraydoc MSN
 
Numos Profile
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Re: My two gold pieces.


Well, 10 is perhaps a bit too low. Though I don't think 20th level PCs should be receiving experience from cleaning spiders out of basements with no risk of death.

I'll try to find a happy medium for the Alchemist's shops that is perhaps not quite so punitive.

And I'm tweaking treasure tables in dungeons. You'll start to see treasure closer to what's found in Haederus in more of them.

---
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Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
3/17/2013, 11:26 am Link to this post Send Email to Numos   Send PM to Numos
 
Ruby Pyralis Profile
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Registered: 03-2007
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Re: My two gold pieces.


My druid summons no longer cast at the level they used to. What was once a treant is now a a satyr, the satyr is a cougar, etc. I tried playing with the elemental summoning themes before I did anything (which don't seem to work?), so that may have botched it up somehow. Not sure if it's intentional or not, thought I should just chime in.

---
Player of:
Brìghde: The coolest druid you'll meet today.
Nomeli: Rainbow princess!
Evendlyn: I'll see you cut asunder!
3/17/2013, 11:32 am Link to this post Send Email to Ruby Pyralis   Send PM to Ruby Pyralis MSN
 
SharranAes Profile
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Re: My two gold pieces.


This would actually have been a cool change if the server had more cities/a place outside the Empire

That way, people would be likely to visit places they don't usually go to
As it stands, I agree with OP
(From an IC point of view, it could spark some interesting changes, though :P)

Just my thought
3/17/2013, 11:45 am Link to this post Send Email to SharranAes   Send PM to SharranAes Blog
 
Numos Profile
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Re: My two gold pieces.


Let's try 12th as a cap for the starting sequence. 'Some' potion shops do have slightly elevated costs, but as much as before.

---
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Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
3/17/2013, 11:51 am Link to this post Send Email to Numos   Send PM to Numos
 
ExplodingRunes Profile
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Re: My two gold pieces.


The whole thing with adventurers being treated as riffraff and being discouraged from the profession could kill the fun for some of us. I personally dislike hero shaming. But I have only been here a short time, so I have not seen all of the reasons for these attitudes. Perhaps there have been a number of nutbar adventurers at one time tossing about magic like it was mardi gras beads. Perhaps it still happens when I'm asleep? My point is that these attitudes don't develop in a vacuum, and there is likely a good in character reason for it.

Of course with adventurers being so disrespected by the library, they may be engineering their own troubles. Suddenly those who would have taken jobs from the library and acted against the wyrmcult might find themselves not interested in the library's coin anymore. While ooc this could be frustrating to a dm who has put together a quest if the pcs don't take it up, it is also good roleplaying.

Now, as for the low level quests not giving xp to high level characters, I can get behind that. More to the point though, perhaps the quest should simply not activate for characters above a certain level. Goodie could recognize the person who has cleared kobolds from her cellar fifty times before, and either recognize that they have more important things to do, or suspect they might be smuggling the little bastard in. Should we have a higher level quest for higher level people to do? Absolutely, yet the reward from that should also taper off a bit as you grow in power level. The comfort zone for most characters' growth, as I understand it, is around 12-16th level. I don't think we're being discouraged from having epic ambitions, just making them hard to reach without participation in dmed events. Though as hinted above, some characters may turn down some dmed events when called by certain employers.

Finally, the elevated costs of some potion shops could be a good thing socially speaking, encouraging people to bring a mage or cleric along. It would be interesting if Highmarch is put in some time as an alternative city to travel to, and adventurers may find themselves tempted to buy their potions from the rebels instead, at the risk of being considered criminal by the library if it is discovered.

I hope my own two gp was helpful.

---
Creator of A Tale of Bone and Steel.

Cloak and Dagger
3/17/2013, 12:20 pm Link to this post Send Email to ExplodingRunes   Send PM to ExplodingRunes
 
Delusionist Profile
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Re: My two gold pieces.


you can always try to change the world: maybe open up an underground market? try to kill darach?

the best adventures happen because players try to change the world and do interesting things. the best roleplay comes from conflict and danger.

we dont need 25th level fighters who've gained most of their xp from doing the kobold quests on a daily basis, that sit around the square talking about how they're bored.

Last edited by Delusionist, 3/17/2013, 1:53 pm
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Totems Profile
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Re: My two gold pieces.


I haven't gone in to test new prices yet, but I rememer them being 10% before for a bit and that being very discouraging. The lower buy price concerns me too. My biggest concern is adventuring being a drain, costing more than you earn. That makes adventuring rarely, if ever, worth the trip.

Last edited by Totems, 3/17/2013, 2:46 pm


---
Characters:
Isania Jalitana- The Huntress (and Mistress Egofantastic.)
Calisto - Gryphonrider
Nyx Talonbite- Amazon Crystal Champion of Death By Snu Snu
3/17/2013, 2:40 pm Link to this post Send Email to Totems   Send PM to Totems Blog
 
rakkarakka Profile
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Re: My two gold pieces.


quote:

Delusionist wrote:

you can always try to change the world: maybe open up an underground market? try to kill darach?

the best adventures happen because players try to change the world and do interesting things. the best roleplay comes from conflict and danger.



With the DM for that particular event being on hold due to quite busy RL stuff, and changes of any sort being sort of the extremely long view DM events, I feel that throwing that attitude around would require just as much a change in DM attitudes and actions as player attitudes and actions. There has to be communication in that sort of thing, and in this case it has been something that has been quite lacking.

If Numos wants to make changes like this, that's fine, but I feel that we'd appreciate some discussion on this. What are his views/desires here? Are we supposed to be hoarding our supplies and gold like misers? Without any sort of alternatives to running to Avendel to sell out ill-gotten gains, it becomes frustrating when it seems that our characters are supposed to be seeking somewhere else entirely.


On Raashk, I am moderately safe, because he can self-buff, but on Snaga, should I go places, I will drop, casters present or no, anywhere from 1-3K on a dungeon run, and generally up to twice that in a DM event. DM events tend to be better compensated, as most DMs keep an eye on that, but for, say, archers, or a day where no casters are present, or have to save their slots for combat spells, it's quite an expensive venture. If there's no compensating infrastructure, then we're going to routinely come out at losses.

If we're moving to a direction where adventuring is now OOC'ly and IC'ly being discouraged, due to the scarcity of supplies and unavailability of gold to acquire such supplies, we'd also appreciate alternatives to adventuring other than standing around the Promenade and talking about how we're bored emoticon

PS. Underground markets? Illegal smuggling? Already underway! But, suprise! It is on hold pending the completion of a long running plot. Once that is done with, I know various characters will be moving forward, but that again requires more DM interaction. While such things can be set up entirely IC without a DM, they become extremely time consuming, and if we wanted to play spreadsheets, we'd probably be playing EVE Online emoticon Because when you play the Game of Sheets, you win or your escape capsule is incinerated.

Last edited by rakkarakka, 3/17/2013, 3:08 pm
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