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Numos Profile
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Registered: 12-2006
Posts: 968
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Coming changes to dungeons


I had wanted to reiterate that my next project is going to be a significant revision of how most dungeons are structured.

Presently, dungeons are very much about efficiency. You face a lot of smaller encounters that reward moderate treasure, with some optional tougher encounters for a chance at better rewards. Most of your experience comes from spawns, so your goal is to find a place where you get a steady flow of experience with little risk of death, and where treasure is in excess of supplies spent.

I think this system can get s little tedious.

What I'd like to try is associating a quest with each dungeon and making experience contingent on completion of the quest - rather than monster killing. Some encounters may be ready hack-and-slash, in others you may need to pull out all stops and burn through haste potions. Maybe a party of clever rogues could avoid some encounters all together.

In any case things will be changing soon, and I'm well aware that the risk of some places - like Asclepian Hospital, outweigh the reward.

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Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
2/12/2013, 12:42 pm Link to this post Send Email to Numos   Send PM to Numos
 
Arknin Profile
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Registered: 02-2007
Posts: 112
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Re: Coming changes to dungeons


That sounds awesome!
Whatsitcalled Well and Shadowpine are my favorite dungeons so far. The first for its "bosses" and thematic loot and the second for it's summoned "bosses" that give it a bit of a special feel.
If they had quests on top of it, it would be great.
The Well probably has Bodkin folks pretty concerned about it and they might want to send adventurers down there to make sure their water don't get all bewitched or something. :P

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2/12/2013, 1:30 pm Link to this post Send PM to Arknin
 
The Wids Profile
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Registered: 07-2012
Posts: 337
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Re: Coming changes to dungeons


I've noticed that Shadowpine Deep's loot tables have been fixed; gone are the days when you'd find exactly 1 Gold Piece in every other chest, so that dungeon no longer fits in the "risk and expenses > reward" category. Thank you, Numos. emoticon

Even those mini-dungeons (like the Abandoned Farmhouse and Connor's Den) can be a good way to kill a few minutes, so perhaps we could ask for a few more mini-dungeons as well...that or some of the mini-dungeons could be expanded into fully fledged dungeons in their own right. But more dungeons and mini-dungeons would also give the DMs more stages for DM events, so that might be something else to consider.

And a few other servers out there have randomized mini-quests to keep the players busy whenever a DM isn't around. The quest givers might take the form of a commoner, a nobleman, a guild contact or a bulletin board, and the quests might be courier quests (take this MacGuffin somewhere), retrieval quests (bring a MacGuffin back to me), bounty hunting (find Joe MacGuffin and kill him) and so on.

As an example, the Star Wars: Rise of the Rebellion server had a contact who would give bounty hunts to members of the Bounty Hunters Guild. Each time a character walked into Jabba the Hutt's palace, talked to Bib Fortuna and took a bounty-hunting quest, the server would spawn a randomized NPC (name, sex, race, skin color and so on) in a random area on a random planet, and the character had to hunt that mark down. Those NPCs also had dialogue trees which gave characters who had strong Charisma and at least one strong social Skill (Bluff, Intimidate, Taunt and/or Persuade) the option of talking the mark into coming peacefully, with corresponding dialogue options appearing if one or more of those Skills were high enough ("Jabba has forgiven you. In fact, he wants to compensate you for the misunderstanding." "I'm taking you to Jabba now. Resist and he'll be wringing you out of a sponge." "It sounds to me like you're too weak-kneed to look Jabba dead in the eye and tell him to back off!" "Look...I'm trying to help you here. Let's just go chat with Jabba while we still have time to smooth things over, all right?"). So that might be a good provision for those characters who are better at talking than they are at fighting; it would also reward players who don't believe in using Charisma as a dump stat and who ask questions before they shoot.

It might use a script similar to the one which generates those random exits in the Underworks, so it should be possible. Anyway, it's just a suggestion.
2/12/2013, 7:19 pm Link to this post Send Email to The Wids   Send PM to The Wids Blog
 


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