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Numos Profile
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Registered: 12-2006
Posts: 968
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Treasure and Loot


I'm in the process, currently, of applying a new ambient loot system to the module; basically the idea is to give each dungeon a more unique and varried feel in terms of what you find - beyond the odd unique items. This is going to take some time to balance and implement, and I'll be gradually adjusting some old items (and creating new ones) to accomodate this new system. I'm also going to be making named spawns - such as the Keeper of Shadowpine - drop a larger cache as opposed to a singular item.

This is going to take some time to implement, and for a few days or weeks you may not get be getting exactly what you hope for when you defeat larger challenges.

I am sorry about that - for the mean time.

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Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
2/6/2013, 12:52 am Link to this post Send Email to Numos   Send PM to Numos
 
The Wids Profile
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Registered: 07-2012
Posts: 337
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Re: Treasure and Loot


Speaking of loot drops and the Keeper of the Shadowpine, are there presently any plans to restore the Aetherfern quest to the module?
2/6/2013, 5:28 am Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
ExplodingRunes Profile
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Registered: 12-2005
Location: Ottawa, Canada
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Re: Treasure and Loot


I don't know if it helps any, but I used Silicon Scout's Treasure System on my own server. It was easy to implement, with good commentary on the scripts.

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Creator of A Tale of Bone and Steel.

Cloak and Dagger
2/6/2013, 6:03 am Link to this post Send Email to ExplodingRunes   Send PM to ExplodingRunes
 
Numos Profile
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Registered: 12-2006
Posts: 968
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Re: Treasure and Loot


quote:

ExplodingRunes wrote:

I don't know if it helps any, but I used Silicon Scout's Treasure System on my own server. It was easy to implement, with good commentary on the scripts.



Absolutely PERFECT. Thank you!


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Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
2/7/2013, 9:44 am Link to this post Send Email to Numos   Send PM to Numos
 


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