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Registered: 12-2006
Posts: 964
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Applications and Guidelines


Ideally we'd like for everyone to be able to play whomever or whatever they wish as long as its setting appropriate. However, characters that the world may react to in an unusual way due to race, social status, or other perks require some special attention from the DMs. This being the case we ask that players interested in playing extraordinary characters, or desiring some special perk or background for their PC, to submit an application.

What do I need to apply for? What can I apply for?
*Playing a subrace.
*Playing a child.
*Advancing into epic levels (21+)
*Association with any DM-driven faction.
*Nobility, within Andrune.
*In-game real estate.

Making your request
There are a few things I'm going to be looking for in your request:

1) A brief history of your character: We need to see that you've put some thought into the character and actually intend to play them before we make the effort to bring them to life. You need to show here that you have some idea of how such a character fits into our setting.

2) Your character's goals; and your goals for the character. What kind of storyline is your character going to be involved in, and more importantly, generate?

If you are applying for epic status you should provide a list of how your character has worked toward or achieved their goals.

3) What background or perks you're applying for. Please provide a link if it is a subrace not found on our list.

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Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
2/5/2013, 12:45 am Link to this post Send Email to Numos   Send PM to Numos
 
Numos Profile
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Posts: 964
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Re: Applications and Guidelines


All of Andrune's subraces are made fully available only upon request. Now this isn't intended to be exclusionary, but many of the subraces require significant editing of your character file. Here is a list of the current available subraces:

Aasimar (Half-elf)
*Wisdom +2, Charisma +2.
*Resist acid, cold, and electrical 5.
*Darkvision.
*Spot +2, Listen +2.
*Light 1/day.
*Racial type: Outsider.
*Level adjustment: +1

Drow (Elf)
*Intellect +2, Charisma +2.
*Spell resistance: level +11.
*Darkvision.
*Darkness 1/day; See Invisibility 1/day.
*Elf racial traits.
*Level adjustment: +2
(Please indicate how you want your 4 extra skill points spent at 1st level).

Duergar (Dwarf)
*Charisma -2.
*Immunity to poison and paralysis.
*Move Silently +4, Listen +1, Spot +1.
*Bulls Strength 1/day; Invisibility 1/day.
*Dwarf racial traits.
*Level adjustment: +1.

Feytouched (Half-elf)
*Dexterity +2, Constitution -2, Charisma +2.
*Immunity to enchantments.
*Low-light vision.
*Hide +2, Move Silently +2.
*Charm Person 1/day.
*Racial type: Fey.
*Level adjustment: +1

Kobold (Halfling)
*Strength -4, Dexterity +2, Constitution -2.
*Craft Trap +2, Search +2, Set Trap +2.
*Racial type: Reptilian.
*Level adjustment: +0.

Tiefling (Half-elf)
*Dexterity +2, Intellect +2, Charisma -2.
*Resist fire and cold 5.
*Darkvision.
*Bluff +2, Hide +2.
*Darkness 1/day.
*Racial type: Outsider.
*Level adjustment: +1.
(Please indicate how you want your 4 extra skill points spent at 1st level).

Werebeast (Any)
*Wisdom +2.
*Damage reduction 10/+2.
*Listen +8, Search +8, Spot +8.
*Bonus feat: Iron Will.
*Animal shape.
*Level adjustment: +2.

---
Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
2/5/2013, 6:47 pm Link to this post Send Email to Numos   Send PM to Numos
 
Numos Profile
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Head Administrator
Global user

Registered: 12-2006
Posts: 964
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Re: Applications and Guidelines


Please be aware that applications typically do have a 5-10 day turn-around time. Often it takes time consider the application, and prepare your character. We understand you put a lot of work into your concepts, but please do not worry or grow anxious if you don't hear anything.

---
Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
3/12/2013, 12:28 am Link to this post Send Email to Numos   Send PM to Numos
 


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