Runboard.com
You're welcome.
SAMPLE BANNER

runboard.com       Sign up (learn about it) | Sign in (lost password?)


Page:  1  2  3 

 
The Wids Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 07-2012
Posts: 335
Reply | Quote
Re: The "Hey DMs, Use Our Stuff" Thread


(Ignore this post; it doesn't like BBCode for some reason.)

Last edited by The Wids, 2/26/2013, 6:28 pm
2/26/2013, 5:31 pm Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
The Wids Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 07-2012
Posts: 335
Reply | Quote
Re: The "Hey DMs, Use Our Stuff" Thread


For the benefit of an upcoming contribution or two, I give [sign in to see URL]. emoticon

Because "ingredients" sounds too culinary and "reagents" sounds more scientific or alchemical than witchy, I went with "essences". These are magical ingredients which witches and other arcanists can use in creating any number of potions, magical tools, arcane wonders, rare spells or tailor-made blessings or hexes. As items, they won't really do anything but add a dash of flavor or a few coins at Lombard's Pawn, though DMs are certainly welcome to toss these essences into their plots. Does Darach need a player-character to run out and fetch some baby fat, toad bile and mugwort oil to complete some dastardly spell? Go for it!

When carrying on about witchcraft, I rely on a number of words or phrases which some people may find unclear. And so, a brief list of synonyms. Feel free to thump my nose if I inadvertently cut against the server world's grain here.


The Old Craft = The Old Path = The Wise Craft = Witchcraft

Deosil Path = Right-Hand Path = White Witchcraft = Bright Witchcraft = Good Witchcraft (Witchcraft used for benevolent ends or purposes.)

Widdershins Path = Left-Hand Path = Dark Witchcraft = Black Witchcraft = Evil Witchcraft (Witchcraft used for maleficent ends or purposes.)

Reed Path = Two-Handed Path = Path of Balance = Neutral Witchcraft
(...not commonly identified as such; Neutral witches tend to use the Deosil Path and the Widdershins Path alternately, so the Two-Handed Path may or may not exist in and of itself at all. Called the Reed Path because, as the reed sways with the changing wind, so do the neutral witch's inclinations.)

White Witch = Bright Witch = Deosil Witch = Good Witch (One who predominantly uses witchcraft for benevolent ends or purposes and leads a virtuous lifestyle.)

Dark Witch = Wicked Witch = Widdershins Witch = Evil Witch (One who predominantly uses witchcraft for malevolent ends or purposes and leads a corrupt or malicious lifestyle.)

Reed Witch = Twilight Witch = Gray/Grey Witch = Neutral Witch (One to whom White Witchcraft and Dark Witchcraft are as her right hand and her left hand: She uses both yet is rarely master of either.)

The words "Deosil" and "Widdershins" are archaic words for "clockwise" and "counterclockwise/anticlockwise" (respectively). Witches create and empower the magic circles in which they work in a clockwise fashion, then depower the magic circles and disperse their gathered power in a counterclockwise fashion once the witches are done with their work. Thus, Deosil is seen as the way of Creation, while Widdershins is seen as the way of Destruction. Note that these are merely archetypical labels when used to describe witches and witchcraft; most witches understand that creation and destruction are neither good nor evil in and of themselves. Creating a bloodthirsty monster would likely be an evil act (and the product of Widdershins witchcraft), just as banishing or unmaking the monster would likely be a good act (and the product of Deosil witchcraft).


That said, bring on the essences:


Essence - Baby Fat
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

This small jar contains a repugnant amount of odorous baby fat harvested from the infant of a sentient species, most commonly human or elven in origin; whether the baby survived the harvesting is debatable but unlikely. Witches of the Widdershins Path are known to use baby fat in youth-restoring potions and spells, but given this essence's loathsome origins, rare is the Deosil witch who will touch it, let alone employ it.


Essence - Death Angel
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

The death angel is a poisonous mushroom with frightening lethality and reputed magical properties. If properly harvested and implemented, its toxic oil may be used for the worst of magicks: those which inflict death occuring with whatever speed or horror the witch desires. While death angels naturally lend themselves well to the Widdershins Path, White Witches have occasionally used their essence to banish malevolent undead or to strike down their wicked kin once and for all.

Last edited by The Wids, 2/26/2013, 6:34 pm
2/26/2013, 6:21 pm Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
The Wids Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 07-2012
Posts: 335
Reply | Quote
Re: The "Hey DMs, Use Our Stuff" Thread


Essence - Ear of Bat
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

Much of witchcraft lies in primal magic, invoking the reputed properties of various flora and fauna. Witches thus find bat ears to be useful in spells and potions for keen hearing, clairaudience or aural illusions. Witches of both predominant Paths find use for bat ears, though White Witches strive to avoid or minimize any cruelty in such harvests.


Essence - Eye of Newt
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

The eyes of newts, frogs, toads and other amphibians are possessed of nictitating membranes, allowing the creature to see in all but the most adverse conditions. Not surprisingly, this trait has translated into a supernatural essence as well, and witches of many ilks use these eyes in their Old Craft, often by milking the humours from the eyeballs and mixing them into potions for seeing the invisible, seeing in darkness and curing blindness; given the source of these eyes, using eye of newt in aquatic potions--such as those of swift swimming, water breathing and water walking--is also a known practice.

Witches of all Paths are known to use essence of newt in their potions and spells, the only difference being that White Witches tend to be more humane with the harvesting.


Essence - Faerie Water
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

This water was collected from a pool or a stream sacred to the Seelie fae; though tradition prescribes that the water be collected from a place where a Sidhe princess has bathed, any water blessed with the presence of benevolent fae will do. As the water is mystically pure and holy, only a White Witch may collect it and implement it, as Dark Witches working with faerie water tend to meet with spectacular and often catastrophic backfires.


Essence - Hair
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

Much of witchcraft involves sympathetic magic, though which items or essences in frequent contact with a person may be used to target the person even over vast distances. Hair harvested from the subject's head is a commonly used essence; White Witches prefer to use the hair to target its former host with protection spells, tranquility spells, good luck charms or love potions, while Dark Witches use such hair to assail its former host with curses, diseases or misfortune.

Poppets or effigies in the likeness of the targeted person may also be bound with the hair or stuffed with it, then laid in consecrated places, steeped in pleasant oils, pierced with pins or burned to ash, depending on the effect--however kindly or baneful--which the witch desires.


Essence - Holly Berries
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

Hardy against the deepest of winters, the holly is a revered plant renowned as a symbol of immortality and endless vigor among witches and druids alike. Witches of all paths commonly employ holly berries in potions of healing, fortitude, good luck, longevity and protection from lightning and electricity, among other ends; the holly is a surprisingly versatile plant, and its magical effects are as varied as its applications.


Essence - Mandrake Root
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

Mandrake, or mondragora, is among the first plants noted by ancient magicians to possess mystic essence. Its root typically grows into a humanoid form, a trait considered to compound the mandrake's magical properties. However, the root is also strongly poisonous and should be handled with great care. Witches of all kinds can find use for mandrake root and the oil pressed from it; White Witches use mild doses of mandrake to concoct potions for sleep, love, fertility, illusion and wholeness of body, while Dark Witches take advantage of the mandrake's venomous and torporific properties for far more sinister purposes. More than one hapless princess has invited the ire of an envious, dark-hearted witch armed with mandrake, then was summarily plunged into decades or even centuries of unwaking slumber.


Essence - Oil of Lavender
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

Known as "Witch Root" or "Witches' Herb" in ancient times, the lavender plant has long enjoyed a reputation as an herb of wholeness and healing. Its fragrant violet flowers lend many a White Witch's house an air of serenity, and its flowers, roots and leaves are commonly ground and mixed into potions of healing, restoration, longevity or cures for various diseases, plant blights and parasite infestations. In that regard, Dark Witches have far less use for lavender oil, aside from salving their own maladies or submitting to the occasional pang of benevolence.


Essence - Oil of Mugwort
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

The mugwort plant is reputed for its latent powers over dreams and the psyche. With this essence of mugwort, a witch of the Deosil Path may brew potions or weave spells to induce restful sleep, prophetic dreams or clairvoyant visions. While oil of mugwort is primarily used by White Witches, more than one Dark Witch has used such oil in her curses, plunging victims into lasting slumber or wracking them with horrid nightmares.


Essence - Old Miser's Wort
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

This rare herb only grows among mountain heights and is difficult to find. The shape of its peculiar leaves forms an old man's face and beard, making this magical plant highly coveted by witches and other arcanists. When properly harvested and freshly brewed, Old Miser's Wort leaves yield potions, teas and bath oils which are surprisingly effective at bringing wealth and good fortune onto the subject. Any path of witchcraft can find use for Old Miser's Wort, though Dark Witches tend to offer the leaf's mystic boons in the course of a bargain or out of ulterior motive.


Essence - Pixie Dust
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

Ever the tricksters of olden times, pixies have earned their reputation for using magic and guile to ensnare evildoers and to lead them from their wicked pursuits. Witches have found that the sparkling dust which falls from a pixie's fluttering wings can be quite useful for magicks of flight, illusion or protection from evil. Naturally, pixie dust is the providence of the Deosil Path, as Dark Witches seeking to collect this essence for questionable purposes are quite often foiled by the pixies themselves.


Essence - Toad Bile
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

The practice of collecting toad bile involves slicing open a large toad and collecting various picks of its innards, preferably while keeping the toad alive during the procedure. The harvested organs are then milked of their various repugnant juices, which may then be used in potions or hexes with the aim of afflicting ugliness or deformity. As such, toad bile is a decidedly Widdershins ingredient, and few White Witches have any respectable use for it.


Essence - Witch Piss
--Log in or sign up to see linked image content--
Description:
Essences are ingredients or constituents used in witchcraft, alchemy, potion brewing and other magical crafts.

At times, a witch may collect her own urine and use it in doom hexes, winnowing potions, crop blights and other malignant magicks. While witch piss is predominantly employed by the Widdershins Path, a White Witch may occasionally use it to banish evil spirits or in similar acts of abjuration.


Path: Custom > Miscellaneous > Other
Download all of these essences ]here.


There's that. I'll send up more witchy essences as I think of [sign in to see URL] Numos tells me, "Okay, we have enough witchy essence, thanks." Then I won't. emoticon
2/26/2013, 6:27 pm Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
The Wids Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 07-2012
Posts: 335
Reply | Quote
Re: The "Hey DMs, Use Our Stuff" Thread


Oh, yeah...

Book of Shadows
--Log in or sign up to see linked image content--
Description:
"A Book of Shadows is a book of witchcraft comprised entirely of handwritten spells, rituals, glyphs, magical formulae and life experiences. In effect, this large book is a combination of grimoire and diary, a book sometimes kept and written by a solitary witch, sometimes by several witches and sometimes by an entire coven. As witchcraft is a primordial and heartfelt yet disorganized and scattershot approach to magic, no two Books of Shadows are alike, and a Book of Shadows passed down through many generations of witches functions as a living record of that arcane heritage and the identities of its foremothers.


"


(Note that the Description has a few extra paragraph returns after the last sentence there; this is so that a DM with the means to amend Descriptions can easily add something to the end--like "This particular Book of Shadows belongs to Madame Witchy O'Witchness and the Newt-Eye Posse coven"--without fear of accidentally creating a run-on mess.)


Path: Custom > Miscellaneous > Books
Download: ]Here

Last edited by The Wids, 2/26/2013, 9:54 pm
2/26/2013, 9:52 pm Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
The Wids Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 07-2012
Posts: 335
Reply | Quote
Re: The "Hey DMs, Use Our Stuff" Thread


Done!

...well, with two of the six witch dwellings I'm working on, anyway. Don't ask me why I jumped into the middle of the line-up; I honestly don't know. emoticon

They would have been done sooner, but I had that quirk with the invisible chairs to work out. Also, I had to give almost every usable thing in both cottages a proper Description, because generic/lame/nonexistent Descriptions suck sour frog lips. emoticon

The two cottages have a pretty similar layout, but I changed enough placeables, critters and descriptions to give each cottage its own vibe. Or at least I think that I did. How did I do?


Good Witch's Cottage
Name: DM - Good Witch's Cottage
Tileset: [CEP] City Interior 1
Size: 8x10
Critters: Four pixies in the cellar/chamber of magic (harmless)
Download: ]Here

Previews:

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--


Evil Witch's Cottage
Name: DM - Evil Witch's Cottage
Tileset: [CEP] City Interior 1
Size: 8x10
Critters: Two children in the kitchen (harmless)
Download: ]Here

Previews:

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--

--Log in or sign up to see linked image content--


Witch's Hut (Good and Evil varieties)
The smallest of the bunch, the Witch's Hut is just large enough for a solitary witch to live in, lay out a small ritual from time to time and otherwise contemplate her lonely existence.

X Witch's Cottage (Good and Evil varieties)
The Witch's Cottage is cozy enough for a standing coven of three or four witches, with accommodations for about that many visitors. Three of the beds are strategically located in the ritual chamber for the ease of those exhausting month-long rituals.

Witch Manor (Good and Evil varieties)
The Witch Manor is spacious enough for a resident coven of up to twelve witches, with furnishings to match. A small dungeon--where wicked witches may imprison their deformed and monstrous lackeys, and where good witches may imprison wicked witches and their lackeys for a stern lecture (or worse)--may be included.

The Castle of Witches
Some Sabbats and other witchy get-togethers may be so important that witches of all walks of life (and of all Alignments) may put aside their differences for one night, call a truce, discuss their mutual concerns (the Library, Darach, Pike Wynters, flesh-eating meteors falling out of the sky, et cetera...), gather information (about each other or otherwise) for the benefit of the other 364 days, and vigorously fire up a boatload of magic and stir it back into the world. The Castle of Witches should be large enough for about a hundred-ish visiting witches, with separate facilities to cater to various Alignment-related sensitivities, a stable for the witches who came on horseback and a very large and closely monitored broom closet for the witches who came on broomback.


Need input. Got input? emoticon

Last edited by The Wids, 2/28/2013, 2:23 pm
2/28/2013, 2:20 pm Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
The Wids Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 07-2012
Posts: 335
Reply | Quote
Re: The "Hey DMs, Use Our Stuff" Thread


"Where have you been for the past few days, Wids?" I'm glad you (didn't) ask. Once again, I decided to put action to words and hammer out some more areas for submission and approval, and two more of them are now finished. Regarding a private chat betwixt Numos and me, if Numos wants ruins, Numos gets ruins. emoticon


Approach to Mount Phobos
Name: Approach to Mount Phobos
Tileset: [CEP] Desert
Tag: Wi_VolcanicApproach
Size: 16x16

Previews:

]Screenshot
]Screenshot
]Screenshot
]Screenshot
]Screenshot


The Heart of Mount Phobos
Name: The Heart of Mount Phobos
Tileset: [CEP] Underdark
Tag: Wi_VolcanicHeart
Size: 20x20

Previews:

]Screenshot
]Screenshot
]Screenshot
]Screenshot
]Screenshot


• "Mount Phobos" is just a placeholder name; Numos is more than welcome to change it to a name that better suits the server world. Numos had mentioned that the earliest Fomorians had a sort of Greco-Roman theme to their architecture, so "Mount Phobos" was simply the first name that came to mind.

• The two areas are joined by a single cave and the appropriate pair of transitions.

• By the way, that's not a cave; that's an old secondary volcanic vent. emoticon

• By the way, that's not falling snow; that's falling volcanic ash.

• I'm still working on a better script for the lava triggers, ideally one which will inflict continuous Fire damage with increasing damage dice on anyone dumb enough to walk through the lava. The current trap triggers inflict a lot of Fire damage everytime you walk into the lava, and it's better than [sign in to see URL] it's still pretty lame.

• I also tried working with invisible floors. Did you know that lava is 100,000 times more viscous than water? It's very [sign in to see URL] enough to support the weight of a human, despite its liquid form. You can actually walk across a lava lake without sinking. You'll be burning alive, of course; 1,500-2,000 degrees Fahrenheit is nothing to laugh at. But you can do it.

Alas, I couldn't get the invisible floors to work, so I scrapped the idea. But considering that the lava in the trenches won't even come up to a human character's knees, it probably wouldn't be all that pragmatic to put invisible floors on the lava in the first place.

• I'm also working on two optional OnHeartbeat scripts to inflict minor yet continuous Fire damage on everyone in either area. Volcanic ash is quite hot, and the core of an active volcano is even worse. If these ideas get implemented, Amun and the Briarfoots might make some decent profits from selling Fire Resistance robes and amulets.... emoticon

]Volcanic bombs and ]volcanic blocks are bad news too; they're a significant part of what killed Pompeii, after all. Wouldn't it be nice if we could make a script that would randomly drop a single Meteor Swarm blast on a random area of the Approach to Mount Whatever map? Or would that be too much?

• The falling snow will do, I suppose, but remember running up the volcano--and through the blinding, howling, ash-laden wind from the summit--in The Elder Scrolls: Morrowind? Wouldn't it be nice if the NWN Toolset could do that too? emoticon

(Also desired: Waterfall VFX in colors other than water-colored. Lavafalls, bloodfalls, slimefalls, oilfalls and more would be nice. Make it happen, Vault contributors!)

• Pretty much every placeable on either map is Plot, so feel free to wrack these areas with Fireballs, Earthquakes or, yes, Meteor Swarms.


But why would anyone--Fomorians or otherwise--want to build a settlement inside a freakin' volcano, Wids?
1) A volcano's interior is a very defensible place; there are only so many ways to get into a volcano, after all. A dormant volcano would thus be quite suitable as a naturally formed fortress.
2) The reverse is also true. Slaves kept by a slavekeeping race would have a more difficult time escaping their masters and the volcano unchallenged.
3) Given the setting, mages specializing in fire magic would find a virtually limitless source of power in a volcano.
4) Also given the setting, the volcano may have once been residence to a red dragon, a gold dragon, a colony of fire giants, a colony of efreeti or a colony of fire elementals, any of whom could have been magically enslaved and forced to carve a settlement out of the volcano's heart, then aid in its defense afterward.
5) Religious reasons. Tossing a sacrificial victim down the flue of a volcano can be a rather efficient (albeit not-nice) way of giving offerings to the gods.
6) For the evulz!


So how could they build inside an active volcano at all?
The volcano was probably dormant when the colony moved in. Even in our world, volcanoes can become active again after decades, centuries or even millennia of dormancy. A ]volcano in New Zealand just erupted last year after lying dormant for more than a century, and it took the locals by surprise. Imagine what kind of surprise you would be in for if you were actually hanging out inside the thing....


Did you use any theme-appropriate mood music to help stir your creative juices?
usually do. emoticon


I noticed that most of the doorways in the ruins have stone doors.
Yep. There's easily harvestable stone all over the place. Why wouldn't they build everything out of it? Some of the doorways have no doors at all. We can attribute those to wooden doors which burned away as soon as the volcano "burped".


...and that almost all of the doors have been set to Open by default.
Citizens and slaves fleeing for their lives. I tried to think of everything. emoticon

On that note, the Underdark tileset is pretty wonky, with frequent gaps through the ramps and raised terrain. I tried to cover all of these gaps with boulders and pillars, and I'm pretty sure that I got them all.

I also tried to eliminate all cacti from the outer area and all mushrooms from the interior area, whatever didn't get Erasered away got buried under boulders and such. But if you see an errant cactus or mushroom in either area, kindly cover it with a boulder, preferably while shouting "Succulent plants and fungi cannot grow in hot, arid, volcanic regions!" Thanks. emoticon

PM's a-comin', Numos. Let me know if these areas would work for you. emoticon



Last edited by The Wids, 4/11/2013, 3:57 am
4/10/2013, 10:34 pm Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
Sabella Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 03-2013
Posts: 35
Reply | Quote
Re: The "Hey DMs, Use Our Stuff" Thread


Wids, I have a an all-encompassing timed VFX/damage dealing script with precise placement I wrote for World Serpent Inn you can use. It can pretty much do anything (even ability save throws to counter damage) and all it needs is for you to put some variables on some triggers and drop some waypoints. I should be able to dig up the instructions for it from the WSI forums.

Also, I can send you the placeable VFX script I wrote for over there. It will place any VFX on any placeable permanently. Good for glowy rocks and things.


Last edited by Sabella, 4/21/2013, 4:17 pm
4/21/2013, 4:16 pm Link to this post Send Email to Sabella   Send PM to Sabella Blog
 
The Wids Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 07-2012
Posts: 335
Reply | Quote
Re: The "Hey DMs, Use Our Stuff" Thread


Those sound like some great scripts, Sabella. Could you send their links to my Inbox? You might shoot Numos the links too, while you're at it. emoticon

A few of us also came up with a script for persistent storage over on Modern Zombie Survival; I did some work refining it and fine-tuning it, but not nearly as much work as Zunath did. Zunath seems to have dropped off the face of the planet, though. Would I be within my rights to send a copy of the persistent storage script to Numos?
4/21/2013, 5:26 pm Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
The Wids Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 07-2012
Posts: 335
Reply | Quote
Re: The "Hey DMs, Use Our Stuff" Thread


Some quick entirely-topic-relevant questions:

1) Besides my Braweann and Lincoln's Aoibhin, are there any other past or current player characters with ancestry from Bodkin or its vicinity?

2) What is the current year in this setting?

Thanks in advance.

Last edited by The Wids, 5/12/2013, 8:14 am
5/10/2013, 5:03 am Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
The Wids Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 07-2012
Posts: 335
Reply | Quote
Re: The "Hey DMs, Use Our Stuff" Thread


*mini-bump*

[sign in to see URL] might be important to make one little distinction here, seeing as I've chatted about it with Runes and a few other players before. If certain Firbolg "legacy" surnames are anything like our own Scottish ones (and sure they are), then some of our characters, such as Ronan and Aoibhin, are under the "old style" naming system, where in certain family trees, people's surnames were derived from the names of their fathers; hence, the inclusion of "Mac" ("son of") or "Nic" ("daughter of"). "Joe Mac Fred" = "Joe, Son of Fred". So a lineage from elder to younger might have gone something like: Ander -> Manus Mac Ander -> Ceilidh Mac Manus -> Fiona Nic Ceilidh.

Something like that.

The old Norse had a similar system, only with "-sen" and "-dottir" instead of "Mac" and "Nic". Erik -> Magnus Eriksen -> Torolf Magnussen -> Inga Torolfdottir.

But then, whether we're talking about England's conquest over Scotland or Scandinavia's conversion to Christianity in the wake of Olaf the Holy, those legacy surname systems got scrapped by conquerors who didn't care one lick for the conquerees and their old ways. "Hi, there! You guys are our citizens now, so you're not allowed to run around acting like barbarians anymore. Also, just to help our census people keep their records neat and tidy, you have to stop doing that surname-taken-from-the-father's-name jazz. The names you have now are the names that your kids, their kids and their kids will have, so get used to them. Unless you're a woman and you get married, of course. Got it?"

So then we got something like: Baird Mac Fergus -> Ewan Mac Baird *WTF CONQUEST!* -> Donal Mac Baird -> Duncan Mac Baird -> Lorna Mac Baird....

So if I'm not mistaken, that's pretty much what happened when the Netherese-cum-Andrunese sailed in and finished the Firbolg beatdown that the Tuatha started. That would explain the conquered Firbolg who go under this "new system," including my own Braweann as well as the NPC Mac Lachlain witches and such. Aye?

Old surname system versus new surname system. I just thought it would be something for heritage flavor, just in case someone were to cook up an old cemetery for Bodkin or whatnot.... emoticon

3) So has it been exactly 1,000 years since the Andrunese conquest, more, or less?

Last edited by The Wids, 5/12/2013, 10:30 am
5/12/2013, 10:15 am Link to this post Send Email to The Wids   Send PM to The Wids Blog
 


Add a reply

Page:  1  2  3 





You are not logged in (login)