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The "Hey DMs, Use Our Stuff" Thread


Like it says on the tin, this is a thread where we can break open our NWN Toolsets, knock together various items, characters, areas or whatnot, post them here and pray fervently to Saint Gygax that the DMs accept our gilded offerings and incorporate them into the Andrune module. emoticon

Try to be reasonable with what you create, of course; the DMs are well within their rights to refuse your offered creations, and if you throw together a godlike, Blade-of-Olympus-quality Buster Sword which no one in Aolyth but your character can use, the DMs will probably do just that. emoticon
11/18/2012, 10:54 pm Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
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Re: The "Hey DMs, Use Our Stuff" Thread


"Why don't you take the lead, Wids?" you ask? Don't mind if I do. emoticon


Athame
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Identified Description:
An athame is a mystically imbued dagger or knife most commonly used in the many rituals and practices of witchcraft. Although the athame's appearance varies from witch to witch or from coven to coven, it is typically a black-handled dagger with a straight blade.

The athame's uses in witchcraft are predominantly ceremonial, for using the blade in mundane uses is typically seen as an act of desecration. It is commonly used to draw mystic power into the witch during the course of invocation or ritual, as well as to trace the magic circle or pentacle in which the witch is to weave magic, thus cleansing the circle of unwanted psychic residue or unwelcome spirits.

Properties:
Cast Spell: Magic Circle against Alignment (5) 1 Use/Day
Decreased Damage -2
Enhancement Bonus +1
Skill Bonus: Spellcraft +5
Use Limitation: Class: Sorcerer


Tag: Athame001
Category: Custom > Weapons > Daggers
Download Link: [sign in to see URL]


Boline
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Identified Description:
A boline is a mystically imbued dagger or knife most commonly used in the many rituals and practices of witchcraft. Although the boline's appearance varies from witch to witch or from coven to coven, it is typically a white-handled knife with a curved blade.

Unlike its counterpart, the athame (the uses of which are chiefly ceremonial), the boline is kept sharp for witchcraft's more practical uses, whether those uses involve cutting cords, slicing herbs and pomegranates, drawing the witch's blood for use in invocations or, in dark-hearted covens, the ritual slaughter of those unfortunate enough to be chosen as blood offerings for dark forces.

Properties:
Damage Bonus: Slashing (1d4 Damage)
+1 Enhancement
Skill Bonus: Spellcraft +5
Use Limitation: Class: Sorcerer

Tag: Boline001
Category: Custom > Weapons > Daggers
Download Link: [sign in to see URL]


Thunderbolt of Vedesimolus
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Identified Description:
Vedesimolus was an ambitious Thayvian wizard who sought to harness the unlimited power of the raging thunderstorm. To this end, he forged this jagged rod of black iron, then set it high on a crag and conducted a ceremony which invited the lightning of a passing storm to strike the rod and be trapped in it. He conducted the ritual from a safe distance, of course, but it worked all the same.

His end came when he proudly took his rod with him while joining a band of Damaran mercenaries in a campaign against the barbarian tribes of the North. Although Vedesimolus was a fervent follower of Talos, his faith did not shield him from Auril's wrath, displeased as the goddess was with the attacks against her own faithful. Vedesimolus and his band were soon consumed by a howling blizzard, and they never emerged from it alive.

Years later, a circle of Damaran wizards on a similar raid against the North found Vedesimolus' frozen remains, along with his iron Thunderbolt and a spellbook which held the notes behind its creation. The wizards then returned to Damara and presented their find to Zhengyi the Witch King, who rewarded them with inflicted vampirism, then ordered the rod to be duplicated and issued to the wizards of his own undead army, beginning with the rod's finders.

Properties:
Cast Spell: Chain Lightning (11) 1 Use/Day
Cast Spell: Electric Jolt (1) Unlimited Uses/Day
Cast Spell: Lightning Bolt (5) 3 Uses/Day
Damage Vulnerability: Cold 50% Damage Vulnerability
Use Limitation: Class: Wizard


Tag: ThunderboltV001
Category: Custom > Miscellaneous > Holy Symbol
Download Link: [sign in to see URL]


Pelt of the Bear Sark
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Identified Description:
In the world's history, barbarian tribes have worn the pelts and hides of various animals into battle, believing that the skin would confer the beast's qualities into the barbarian wearing it. It didn't take much for the shamans among these tribes to imbue the hides with actual magic for this effect.

This is the bearskin harvested from a brown bear killed in a state of bestial rage. Any barbarian familiar with the practice may wear this skin--or drape it over the shoulders of another--and trigger a great and terrible battle rage, often one accompanied by dynamic increases in strength and durability. Marking the origin of these boons, the pelt's wearer will exhibit a radical growth of thick body hair, even in women and even in the cases of lizardfolk and other non-mammals.

Properties:
Cast Spell: Blood Frenzy (7) 1 Use/Day
Cast Spell: Bull's Strength (10) 1 Use/Day
Cast Spell: Endurance (10) 1 Use/Day
Use Limitation: Class: Barbarian

Tag: PeltoftheBearSark
Category: Custom > Miscellaneous > Pelts
Download Link: [sign in to see URL]


Claidheamh Mòr
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Identified Description:
The claidheamh mòr (or claymore, among outlander tongues) is a sturdy, heavy-bladed greatsword that enjoys its origins, as well as its traditional popularity, among Aolyth's Firbolg tribes. It is characterized as having a cross hilt of forward-sloping quillons with quatrefoil terminations.

Properties:
Damage Bonus: Slashing 2 Damage

Tag: ClaidheamhMr001
Category: Custom > Weapons > Bladed > Great Swords
Download Link: [sign in to see URL]


Claidheamh Mòr of the Liberators
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Identified Description:
The ancient age in which the Firbolg were slaves to the Fomorians ended when the Tuatha de Danaan waged war against the Fomorians. Not ones to miss an opportunity to cast off their shackles, the Firbolg revolted against the Fomorians and joined their newfound Tuathan allies in battle. Some of Aolyth's historians speculate that the first claidheamh mòr blades were actually Fomorian longswords which, being forged for wielders of a larger race, demanded the use of both a Firbolg's hands when the swords were snatched by the rebelling slaves and wielded against their masters.

In the end, the Fomorians were vanquished. While many agreed that the Fomorians had perished to the last one, other Firbolg yet feared that their former oppressors would eventually return to reclaim their lost dominion. And so a number of the early claidheamh mòrs were enchanted by Firbolg sorcerers to slay giants, and the survivors among these ancient blades have only grown in power over the march of the centuries.

Properties:
Enhancement Bonus +3
Enhancement Bonus vs. Racial Group: Giant +8

Tag: ClaidheamhMr002
Category: Custom > Weapons > Bladed > Great Swords
Download Link: [sign in to see URL]
11/19/2012, 2:28 am Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
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Re: The "Hey DMs, Use Our Stuff" Thread


Rassum frassum 10,000 Characters limit....


The Sorrowing Harp
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Identified Description:
The tragic tale behind this harp involves a young maid who was murdered by her jealous sister in a horrible act of betrayal; as the younger sister was courting a distinguished prince, the elder sister pushed her from the cliffs over the sea and sent her to her death in hopes of gaining the noble prince's affections for herself.

As a wandering minstrel was later venturing along the rocky shores below, he happened across the younger sister's drowned body, still uncannily beautiful even in death. Inspired by her comely visage, he snipped three golden hairs from her head and strung them into his lyre, then buried her along the shore and went glumly on his way.

His performances with the small harp were remarkably improved thereafter, and audiences began flocking from many miles around to hear his mournful, stirring melodies. With this popularity came great renown, and before too long the wandering bard received a fateful request: He was to play at the prince's wedding, where the prince was to be bound in marriage to the treacherous, raven-haired sister.

The wedding was populated with a teeming throng, with several priests and the entire families of the prince and his bride--and her slain sister--in attendance. The bard's powerful, bittersweet melody stirred the emotions of the entire gathering, until the bride had taken her place at the prince's side. Only then was the harp's terrible secret revealed as its strings ceased their harmonious [sign in to see URL] in their stead came forth, from the harp's three blonde hairs, the murdered sister's voice, lilting from beyond the Shroud:

"Farewell to my darling father. Farewell to my beloved mother."

And as the bride's mother and father, recognizing the gentle, haunting voice, recoiled with grief and dismay, the harp's voice spoke again, darkly and with condemnation:

"And woe befall my sister, who murdered me."

The murderess was thereafter brought to justice, and the Sorrowing Harp has passed from the doombearing bard's hands to the hands of many other minstrels ever since. While the harp affords a certain keenness and clarity to its player's performance, its purest strength comes in its phantasmal power to lay bare any falsehood or deception at its most fragile moment, even the deceptions so potent as an illusionist's obfuscating magicks.

Properties:
Immunity: Spell School: Illusion
Skill Bonus: Perform +3
Use Limitation: Class: Bard

Tag: SorrowingHarp001
Category: Custom > Miscellaneous > Musical Instrument
Download Link: [sign in to see URL]


Haggis
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Identified Description:
Thought to have its origins among the shepherds of Aolyth's Highlands, haggis is a traditional peasant dish which has found its way all the way up to the kitchens of royalty. Though the exact ingredients may vary, this meat pudding typically consists of a sheep's heart, liver, and lungs minced with suet, onions, oatmeal, and seasonings, all of which are tied into the sheep's stomach and boiled until done. For want of sheep, a calf's stomach, suet and pluck may be substituted instead.

Those who don't mind the ingredients (or who aren't informed about them) will find haggis to be a filling, savoury dish. The stomach makes for a fairly durable casing and, with careful cutting, portions of this rather large meal may be saved for later, thus making haggis a practical repast for travelers on the road.

Properties:
3 charges
Cast Spell: Cure Light Wounds (2) 1 Charge/Use

Tag: Haggis001
Category: Custom > Miscellaneous > Other
Download Link: [sign in to see URL]


And just so no one has to keep typing this stuff over and over again:

Title
Image
Identified Description:

Properties:

Tag:
Category:
Download Link:


So what think ye, Dungeon Masters? Do these ideas rock or do they suck? emoticon

Last edited by The Wids, 11/21/2012, 9:10 am
11/19/2012, 2:31 am Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
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Re: The "Hey DMs, Use Our Stuff" Thread


Awesome. I'd love to see more of this! Items without descriptions always bugged me; I think they're a great way to add to the module's lore and story!

Though I might tweak some of the properties juuust a bit! Trying to keep Immunities not granted by dispellable effects out of the module as much as possible

---
Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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Re: The "Hey DMs, Use Our Stuff" Thread


Ah, welcome back! The forums were getting a bit too quiet here. emoticon

Perhaps something like True Seeing (1x/day) would be better for the harp, then. I'll keep the restriction against Immunities in mind, and everyone else contributing here should do so as well; even though the harp could be Disarmed, an amulet or a pair of boots with an Immunity could not. So I can see that it's better to nip this potential problem in the bud with the restriction.

And I totally misspelled "harmonious," didn't I? I'd better go fix that. emoticon
11/21/2012, 9:06 am Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
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Re: The "Hey DMs, Use Our Stuff" Thread


Back on Modern Zombie Survival, we used to keep a number of spare areas set aside as "quest areas" or "instance areas"; these weren't meant to be permanent, specific parts of the persistent world, but were instead created as generic settings or areas and set aside specifically for DM events and quests. We had quite a few of [sign in to see URL] abandoned elementary school, an aircraft hangar, a shopping mall interior, a few generic houses and such. And whenever a DM's plot demanded taking the PCs somewhere that wasn't permanently connected to the server world via transitions, he or she could just pick a suitable instance area and Jump the players there.

In the interest of keeping the instance areas generic and suitable for a variety of scenarios, the areas weren't stocked with monsters or treasure (but did typically have a number of empty containers), and they included a number of stock placeables to save time with the set-up; the DM could simply stock the rooms with monsters, stock the containers with goodies and maybe destroy a few placeables or add new ones to suit the scenario. And variety is the spice of roleplay and DM [sign in to see URL], the reason why we had quite a few instance areas.

So here's an area which might make a halfway decent instance area on Aolyth. It's a bit on the large side, but I like to get the big ideas out of the way before I start churning out the small ones. Please feel free to rename the area to suit your module's Chooser and area name theme.


Square Tower 1
Name: QuestArea0001-SquareTower
Tileset: Castle Interior 2
Size: 16x16
Download: ]Here

Previews:
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Features:

• Nine levels, including two "basement" levels. The main entrance and ground floor are in the map's Northwest corner, with stairs leading up and down from there. All levels are in the same map to eliminate transitioning time.

• A block of six guest bedrooms with a bath, as well as three jail cells and two torture chambers elsewhere. While these rooms may serve well for placing NPCs or enemies, they can also serve as alternate starting points if the PCs are meant to be guests or captives of the tower's lord. Two of the jail cells and two of the torture chambers are near a barred room with eight chests and other containers; if the DM wishes to strip captive PCs of their items, the items may be held there.

• Several containers for stashing treasure. These include a stove, an oven, two bookshelves, an alchemist's workbench, a scribe's desk, two liquor cabiners, two dwarven chests, several chests or chests of drawers in the guest rooms and the lord's bedchamber, eight containers in a barred room and five treasure items in the throne room. Most of these containers aren't Plot (in case you wish to lock them and leave the players the option to bash them open), but several of them have had their stats beefed up to make bashing more difficult. All of the containers' treasure generation scripts have been removed.

• A two-story library, with a smaller study not far from the jail block.

• A large kitchen adjacent to the entrance and dining room. The kitchen has a food storage as well as a jail cell (for lords and denizens with more monstrous appetites).

• Three intermediate tower levels; these round rooms are entirely empty, waiting to be filled however the attending DM sees fit.

• A trap room with lettered tiles and two chests at the far end. The traps are Average or stronger (but no Epic), and the Search DCs vary; a few "warning traps" near the door have low DCs and can be easily located by most PCs, while the traps further in have Search DCs so high that few besides a seasoned Rogue can locate them. Some of the lettered tiles "spell out" the safe path through the trap room, and a PC who follows the letters in the right order will make it through safely. Remember the "IEHOVAH" trap from Indiana Jones and the Last Crusade? It's kind of like that, but with more frost and electricity. There is a pit trap somewhere in there, though.

(The trap types are varied, in order to foil characters with certain types of Damage Resistance and Immunities. The traps are also persistent and self-reseting, though they can be disarmed (but not easily).)

A DM can create a clue identifying this safe path and leave the clue elsewhere. If the tower's lord is cunning enough (or if the DM is malicious), false clues with misleading letter paths may be left elsewhere as well. The safe path also branches out into dangerous parts of the room in order to trap any overconfident treasure hunters.

• Numerous sittable chairs, stools, benches and a throne.

• Several candelabras that turn on and off.

• A throne room at the tower's pinnacle. The throne room should be large enough for ranged combat, and pillars and obstacles should offer some measure of hard cover against projectiles and spells.

All in all, this tower might serve well as the lair of a powerful wizard or other heavily magical lord (albeit one who likes to decorate his or her guest areas with hunting trophies). Though the tower has a sinister feel to it (thanks to ambient sounds and certain placeables), it's not over-the-top evil; therefore, it should be a suitable lair to all but the most virtuous lords.

Last edited by The Wids, 11/25/2012, 9:21 pm
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Re: The "Hey DMs, Use Our Stuff" Thread


Because the server could use a few more foodie bits, daggit. emoticon


Rye Bread
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Identified Description:
Baked from coarse flour and ground rye seed, this thick roll of rich, brown bread complements any meal.

Properties:
Cast Spell: Virtue (1) Single Use
Value Decrease* -1

(Cost: about 5 krowns. Feel free to edit this from the item's General tab, as needed to suit the server's economy.)

Tag: RyeBread1
Category: Custom > Miscellaneous > Other
Download Link: [sign in to see URL]


Beef and Potato Stew
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Identified Description:
This is a large, heaping bowl of stew consisting of minced beef, beef broth, chopped potatoes, carrots, onions, salt and spices. It's a good, hearty meal for a cold winter day.

Properties:
Cast Spell: Resistance (2) Single Use
Value Decrease* -1

(Cost: about 5 krowns)

Tag: BeefPotatoStew1
Category: Custom > Miscellaneous > Other
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Beef Tongue
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Identified Description:
In addition to most other meaty parts of a cattle carcass, the tongue may also be harvested by a skilled butcher. Once harvested, the tongue may be boiled to help strip away its tough outer layer, then cut, cooked, seasoned and served as desired.

While some may be repulsed by this meat's origin, others find it no less appealing than any brisket or rump roast, and it remains a popular dish in many working class cultures.

Properties:
Cast Spell: Virtue (1) Single Use
Value Decrease* -1

(Cost: about 25 krowns)

Tag: BeefTongue1
Category: Custom > Miscellaneous > Other
Download Link: [sign in to see URL]


Mutton Chop
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Identified Description:
This is a rib chop of mutton, seasoned with mellow spices and iron-seared to preference.

Mutton comes from sheep who are older than one year of age; to help ensure tenderness, the mutton is typically harvested from either ewes or wethers (castrated males) who are specially fed and tended for this purpose.

Properties:
Cast Spell: Virtue (1) Single Use
Value Decrease* -1

(Cost: about 20 krowns)

Tag: MuttonChop1
Category: Custom > Miscellaneous > Other
Download Link: [sign in to see URL]


Three-Tiered Cake
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Identified Description:
This is an expensive, fancy, three-tiered cake, the kind served at weddings, birth celebrations, homecomings and other joyous and memorable occasions. Eating this cake can instill feelings of great elation, but beware the sugar rush....

Properties:
12 charges
Cast Spell: Expeditious Retreat (5) 1 Charge/Use
Value Increase* +1
Weight Increase 5 lbs.

(Cost: about 1,750 krowns)

Tag: ThreeTieredCake
Category: Custom > Miscellaneous > Other
Download Link: [sign in to see URL]

Last edited by The Wids, 12/12/2012, 5:22 am
12/12/2012, 5:19 am Link to this post Send Email to The Wids   Send PM to The Wids Blog
 
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Re: The "Hey DMs, Use Our Stuff" Thread


Now that Requests and Bugs have been separated into two different forums, I think this topic's in the wrong forum. emoticon

EDIT: Nevermind. Looks like it got fixed. emoticon

Last edited by The Wids, 2/14/2013, 11:40 am
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Re: The "Hey DMs, Use Our Stuff" Thread


Steepleton Alley

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Due to matters which the Library is loath to discuss openly, the bridges of Reilling Boulevard have been barred and sealed against all passage between the Lower Class and Upper Class districts in that quarter. But there may be a way around the [sign in to see URL] you're willing to brave the blinding fog and the crime-wracked twists and bends of Steepleton Alley.

Tileset: [CEP] City Exterior
Area: 12x20

• Lots and lots of doors! No empty doorways. All of the doors are locked and relockable, and all of the doors are Plot, but only the doors around Ratfinger's Court are key-locked (as people there are more keen on barring their doors from the inside with so many gangers around). Most of the doors are of non-standard appearances, making them suitable eye candy and landmarks in the twisty alleyways ("Okay, remember that door with the big yellow sun on it? Wait for me there.").
• There are also two buildings with wall breaches, in case you need an entrance that's a bit less refined than a door.
• A few clearings and plazas along Steepleton Alley and adjoining Ratfinger's Court, suitable for staging massed encounters.
• One empty Plot treasure chest outside the headquarters in Ratfinger's Court.
• The stone signposts along Reilling Boulevard are Plot, but the shoddy wooden signposts elsewhere are less than indestructible. If those dumb adventurers want to hurl Fireballs all willy-nilly and scuttle those helpful means of navigation, that's their problem. emoticon



And now, a pack of critters for all of your ghetto-stocking needs! emoticon


Grease Weasel Backstabber
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Challenge Rating: 6
Description:
After the reviled criminal Ratfinger narrowly escaped the gallows through a treacherous scheme six years ago, he boasted that he had "slipped through the noose like a greased weasel." From that boast sprouted the name for Ratfinger's new street gang. Backstabbers are the Grease Weasels' ambushers, lunging from ambush with twin blades bared and swiftly cutting down anyone who looks formidable enough.


Grease Weasel Sniper
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Challenge Rating: 6
Description:
After the reviled criminal Ratfinger narrowly escaped the gallows through a treacherous scheme six years ago, he boasted that he had "slipped through the noose like a greased weasel." From that boast sprouted the name for Ratfinger's new street gang. Snipers are the Grease Weasels' precision archers, trained at killing or crippling quarry from a distance and ensuring swifter, safer robberies for their cohorts.


Grease Weasel Brawler
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Challenge Rating: 6
Description:
After the reviled criminal Ratfinger narrowly escaped the gallows through a treacherous scheme six years ago, he boasted that he had "slipped through the noose like a greased weasel." From that boast sprouted the name for Ratfinger's new street gang. This thug has been solving his problems with his fists for all of his life, and he has become quite handy with them, making this Brawler a premier choice for leading the Grease Weasels into a knock-down, drag-out street fight.


Grease Weasel Enforcer
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Challenge Rating: 6
Description:
After the reviled criminal Ratfinger narrowly escaped the gallows through a treacherous scheme six years ago, he boasted that he had "slipped through the noose like a greased weasel." From that boast sprouted the name for Ratfinger's new street gang. Armed with a trusty maul and a bad attitude, this Enforcer is good at both smashing anyone who meddles in the Grease Weasels' affairs and vandalizing the homes and shops of people who fail to pay their "protection" fees in a timely manner.


Grease Weasel Rigger
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Challenge Rating: 6
Description:
After the reviled criminal Ratfinger narrowly escaped the gallows through a treacherous scheme six years ago, he boasted that he had "slipped through the noose like a greased weasel." From that boast sprouted the name for Ratfinger's new street gang. This Rigger serves the Grease Weasels as an expert with all manners of tricks and traps, setting traps to blast or stun any intruders, then hurling ensorcelled darts and vials of terrible chemicals at the intruders once they have obliged him.


Grease Weasel Blackguard
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Challenge Rating: 8
Description:
After the reviled criminal Ratfinger narrowly escaped the gallows through a treacherous scheme six years ago, he boasted that he had "slipped through the noose like a greased weasel." From that boast sprouted the name for Ratfinger's new street gang. One can only guess the means through which Ratfinger has invited tieflings such as this Blackguard into the ranks of the Grease Weasels, but given the frightful combination of martial brutality and diabolical power which they bring to the gang, perhaps some questions are better left unanswered.


Ratfinger, Leader of the Grease Weasels
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Challenge Rating: 7
Description:
After the reviled criminal Ratfinger narrowly escaped the gallows through a treacherous scheme six years ago, he boasted that he had "slipped through the noose like a greased weasel." From that boast sprouted the name for Ratfinger's new street gang. Since that time, Ratfinger has groomed his Grease Weasels into a dreadful band of thieves, thugs and cutthroats, dominating the vicinity of Steepleton Alley and striving endlessly to push such rival gangs as the Fangs, the Goldweighters and Papa Pegg's Purse Poppers out of Avendel, murdering anyone who gets in his way. Perhaps a fiercely determined party of vigilantes will finally lead Ratfinger to his well-deserved reunion with the gallows....


Grease Weasel Leathers
Appearance: See all of those Grease Weasel pics above.
Stats: (Classified)
Path: Custom > Armor > Light
This armor is a composite of boiled leather and thick canvas, dyed in a manner which identifies its wearer as a member of the Grease Weasels gang. As one might expect from such a gang, both the leather and the canvas have been treated with a viscous layer of grease. While such treatment allows the Grease Weasels to slip free from many entanglements while insulating them against bitter cold and caustic substances, it also presents certain liabilities....


• Some of the Grease Weasels are Disarmable. Some of them aren't.
• None of the Grease Weasels' gear is Droppable, but some of them have a few minor Pickpocketable consumables. After all, if you're leet enough to get the drop on them and fish their pockets without getting caught, then you deserve a break today.

Path: Custom > NPCs. From there, check the appropriate subcategories for race:
• Human (Backstabber, Sniper, Ratfinger)
• Half-Orc (Brawler)
• Dwarf (Enforcer)
• Halfling (Rigger)
• Tiefling (Blackguard)


]Download for Steepleton Alley

]Download for all of the Grease Weasels and the Grease Weasel Leathers


As always, feel free to adjust the Grease Weasels and/or their gear to suit Challenge Rating or other concerns.

Last edited by The Wids, 2/15/2013, 12:45 am
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Re: The "Hey DMs, Use Our Stuff" Thread


And because I took my sweet time finishing it:

Ymir's Labyrinth

"When in the mountain heart you find
Where hallways turtuous do wind
'Mongst lakes of ice and walks through hoar,
Keep true what hint you heard afore.
And where the doorways prove untrue,
The only path to flight is through.
But mark the passage of your time
If you should wend this maze of rime,
For others braved this hidden land
To frozen lie in Ymir's hand."



Name: DM - Ymir's Labyrinth
Tileset: [CEP] Dungeon
Size: 24x24
Download: ]Here

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I can't give too much away, seeing as it's a labyrinth for our players to get lost in, but here are a few tastes. Seeing as I myself lost my way several times during the build testing--and I'm the one who built the crazy thing--I like to think that it's a pretty good maze.

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One of the two exits from the Labyrinth.

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It looks even more intimidating from an adventurer's point of view, doesn't it?

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A Freezing Wolf. Don't worry; the wolves are pretty well harmless. I just happen to be a fan of the occasional bit of live scenery.

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Just because you entered through a doorway doesn't mean that you can leave. What seems to be the right way in one moment can become the wrong way in the next.

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But even if some of the rooms are dead ends, they can be rather interesting.


Making this labyrinth was a bit of a balancing act; I wanted enough landmarks and features to make it interesting, yet I wanted enough sameness to keep the maze from being easily solved. Long passages and the deliberate breaking of patterns were more tools in my toolbox. So here's hoping that I did a decent job of it all.

So it's finally done. Inspired by a potent mixture of every maze puzzle that I've ever solved in my life, the mere existence of Mosaic Maze terrain and the climax of The Shining, this labyrinth promises to keep players entertained for a good while. Toss me a few kind words if Ymir's Labyrinth keeps that promise, will you?
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