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Moseph Profile
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Re: Crafting on Aolyth


quote:

Plane Walker wrote:
[incendiary stuff]



It's not for everyone. Also, I don't see why CNR is mutually exclusive of RP. In fact, the direct and player-observable connection could be a boon. For example...

quote:

Plane Walker wrote:
More creative plots,



CNR may add alternate methods of completing one of the 3 basic plot structures of NWN. It might also serve as the catalyst for a fourth type ("I need you to find the location of X and report back to me!"), or a fifth type ("I need you to assemble Y for me!").

quote:

Plane Walker wrote:
more interesting areas,



Who's to say that the Sea Elves don't have a stranglehold on raw aquamarine, or that the Githyanki don't maintain a massive herb garden in the Astral Plane?

quote:

Plane Walker wrote:
more cool storylines.



Well, what would happen if the Orcs suddenly knew about where the Elves were mining their Mithral? Then what other strings start to unravel once the PCs discover the location of said Mithral?

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

quote:

Mike Borodin wrote:
I do think it's stupid to do dungeon crawling. But does it mean we should disallow players from doing it?... Maybe they really want to RP a blacksmith or something.



This is key, I think. Particularly for downtime. It's no different than mining dungeons for loot, except you're earning a different sort of XP. Also keep in mind that some characters are less inclined to go looking for trouble, and more inclined to find a way to produce goods in their downtime between adventures.


Last edited by Moseph, 1/25/2008, 10:10 am


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Faraday Halifax - Rick from the Reef

Milo Mestilsun - Half-Elf Tinker/Courier

Durben - Human Farmer/Artisan <whereabouts unknown>

Giaran Borma - Human Lawyer/Bounty Hunter <deceased>
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Tazon Dae Profile
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Re: Crafting on Aolyth


Look, we know -you- really want it so you can spend all your time grinding away on making stuff for money and twinked out gear, but just maybe the DMs AND more importantly, the Admin want to try and staunch that crap and control more of what's getting tossed around gear-wise. CNR is a massive headache and there is, as I mentioned, alot more fun and interesting stuff to work on. There seems to be alot of negative feedback on the idea so why not just let it go?

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Moseph Profile
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Re: Crafting on Aolyth


Wait, so your initial response was definitive?

My bad. I didn't realize you were still an active builder/DM.

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Faraday Halifax - Rick from the Reef

Milo Mestilsun - Half-Elf Tinker/Courier

Durben - Human Farmer/Artisan <whereabouts unknown>

Giaran Borma - Human Lawyer/Bounty Hunter <deceased>
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Dustmemphit Profile
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Re: Crafting on Aolyth


Look. we can all let this argument escalate or we can nip it in the bud and let Numos decide. He is our resident Architect/Admin. Lets leave it up to him and what he can fit into his schedule. Also, There is a poll feature I believe, perhaps that would be the better way to go as many of us, assuming those that have not posted on the topic simply didn't care enough to about it to voice an opinion, don't care one way or another if it is implemented or not. Perhaps 3 options: "Yes", "No", and "I could care less."
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Re: Crafting on Aolyth


quote:

Dustmemphit wrote:
Look. we can all let this argument escalate



Sorry if things come off as arugmentative. I'm really just looking to see if (a) it had been discussed by Numos/other builders, and (b) if there was a conclusion.

I don't mean to come off as overzealous, visceral, adversarial, vehement or belligerent about it. I actually made a conscious effort in my other posts not to, but apparently I (regrettably) failed in that endeavor.

Obviously, I would like it if CNR would be included. I'd be bummed if the answer was no. But I get that the module has just recently been rebuilt: I mostly wanted to know if it had been considered and if so, what were the results of that consideration.


Last edited by Moseph, 1/25/2008, 4:47 pm


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Faraday Halifax - Rick from the Reef

Milo Mestilsun - Half-Elf Tinker/Courier

Durben - Human Farmer/Artisan <whereabouts unknown>

Giaran Borma - Human Lawyer/Bounty Hunter <deceased>
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Re: Crafting on Aolyth


I'd rather put my efforts toward other things. I can't install a big crafting system like CNR unless people REALLY REALLY want tradeskills.

CNR requires an extraordinary balancing and tweaking, otherwise 95% of the stuff you can make with it is USELESS. Numos was a high-level enchanter and nothing he could make was very good compared to loot from quests. Most people in Immersea just cut gems and sold them.

If we can maybe find a better system than CNR and I'm sure there's interest, I'd consider it.

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Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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Tazon Dae Profile
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Re: Crafting on Aolyth


No prob, Mos. You sorta were coming off as zealous in it but since it wasn't purposeful there's no harm/no foul. Aaaand to answer the unasked question, yes, I still build and DM. Been making some new areas, thinking about making some generics for DMs to use for whatever-quests and I've been working on some zones for crawling if folks feel so inclined.

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Re: Crafting on Aolyth


Fuuuuck yeah. Generic areas would be awesome.

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Little boy, I'm afraid that you have a serious mental problem. You see son, its just no good! I hate to be so blunt but you have the insanity of a manatee!!
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Dustmemphit Profile
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Re: Crafting on Aolyth


Oh thank god. Please Add a water area with two ships fcing eachother... its the only thing stopping the pirates from returning. ((That and Mid-terms >.<))
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