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Registered: 12-2006
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Re: Module Updates


Andrune v1336

General Changes
*Caravans: Briarfoot Teamsters have been added added in major settlements, allowing for fast-travel for a small sum of gold.
*Epic Levels: PCs 20th level and above no longer receive scripted experience rewards unless they apply to have those levels unlocked.
*Summon Creature: Trinkets that conjure creatures are now correctly locked to the proper summoning themes.
*Summon Creature: Winterfall Cougar has been removed from the Wilderness Theme, and is replaced with the Satyr Guardian. Ragewood Sap is now the Summon VII creature.

Last edited by Numos, 4/14/2013, 3:16 pm


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Re: Module Updates


Andrune v1341

General Changes
*Maps: I have decided to make maps useable only once per reset - intended more as an emergency un-stuck tool than anything. While when we had a smaller population they were nice to bring people together for role-play, I feel they have since impeded it. Both as a PC and DM it is very difficult to predict people's movements if they're teleporting all over the place and skipping intermediate areas. They tend to reduce interaction more than increase it. I think caravans alone should be sufficient to cut down on long walks between settlements. Teleportation will be also be receiving a kind of limiting factor soon.
*Exploration Areas: All exploration areas have a guaranteed experience award for discovering or completing them once each reset. Wilderness exploration will be included next update, I almost have enough of them together that I feel it will be worthwhile soon.
*Resting: I did some stuff with the resting script. It shouldn't affect anyone. Let me know ASAP if anyone experiences bugs again.
*Summon Creature: Shadow theme has been added.

Area Changes
*Dryads in the Garden should be Chaotic Good, and subject to protection from good, much like the rest of its denizens.
*Bodkin Village: Bug in the Briarfoot Caravan has been resolved.

Last edited by Numos, 4/17/2013, 7:02 pm


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Re: Module Updates


Andrune v1363

General Changes
*Barkskin: Druid-bonus has been reduced to +2.
*Experience from spawns, beyond 15th level, has been somewhat reduced.
*Experience awarded from slaying bosses should be fixed. If you do not receive approximately 100 extra experience, or an error message saying your party's level is too high, please let me know.

Area Changes
*Courtesy of Wids, Steepleton Alley is now available for DM use. A section of the area is also now included as a City-Exploration area.
*Eochaids hall now has more interesting and varied treasure.
*Exploration areas are more scattered in the wilederness
*Quests in the Blue Moon and Scraggrat warren have been slightly altered. Let me know if you encounter problems completing them.

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5/13/2013, 12:53 am Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1397

General Changes
*Experience awards for roleplay are increased to 20.
*Maximum level is now 25th, and epic advancement no longer requires an application.
*Feat: Divination Focus causes True Strike to grant +10/+15/+20 attack bonus to minions.
*Feat: Transmutation focus causes animal enhancements, such as bull's strength, to grant +3-5/+4-5/+5 to an ability.
*Spell: Bladethirst and Magic Weapon now effect melee and ranged weapons, and gloves.
*Spell: Darkfire, and Flame Weapon, now affect gloves.

Area Changes
*Canneth's Court, once the estate of the fallen Canneth Family, now houses refugees from Faerun.
*Debtor's Stockade, a new level 6-10 dungeon, is available.


Last edited by Numos, 9/17/2013, 12:58 am


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Re: Module Updates


Andrune v1397

General Changes
The most significant change to note is that some older equipment may be retroactively updated to new statistics. Andrune has been around a while and our idea of what is balanced sometimes changes.

An example of this is Blackfeather Mantle (Formerly +2 saves, 10 cold resist, improved invisibility 1/day). When Eochaid's Hall was a higher tier dungeon it used to be extraordinarily difficult to obtain one. Having -one- was certainly an achievement. With the drop in dungeon difficulty to better accommodate solo characters and suboptimal groups we're starting to see people carrying three or four to maintain perpetual concealment regardless of class. This is not desirable. It was changed to 5 uses total.

Before you go adventuring be mindful that some loot may have been retroactively altered.


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10/24/2013, 8:51 pm Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1438

General Changes
*Role-playing experience has been inceased, but no longer functions past 15th level. The intent was always to reduce the pressure to grind; making 250xp from a DM trivial to a 20th level character is not what it should be doing.

Area Changes
*Debtor's Stockade: Quest for 6th-10th level PCs added.
*Irontooth Stripmine: Quest for 10th-14th level PCs added, along with an updated loot table.

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10/28/2013, 11:15 pm Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1440

General Changes
*Experience for exploration is now contingent on group size. You will receive more for exploring with a friend and role-playing than you will for sprinting around the server, alone.
*Greater Sanctuary duration is reduced to 30 seconds.

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10/31/2013, 6:14 pm Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1442

General Changes
*Roleplaying experience is now staggered by level bracket. Should be a more fair solution.

Area Changes
*Irontooth stripmine and Debtor's Stockade should offer more rewarding treasure selection.

Last edited by Numos, 11/1/2013, 8:41 pm


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11/1/2013, 8:39 pm Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1564

General Changes
*Commands are now found in the crafting, rather than resting, menu.
*Experience gains for lower-CR creatures has been increased.
*Experience from scripted sources is now capped per reset based on character level.
*Resting has been disabled in dungeons.

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12/1/2013, 8:31 pm Link to this post Send Email to Numos   Send PM to Numos
 


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