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Registered: 12-2006
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Re: Module Updates


Andrune v1080

General Changes
*Chat commands: Voice commands have been added that perform a number of functions you once needed to open the rest menu for. This will allow you to reconfigure flame weapon, polymorph self, and teleport while in combat.
*Roleplaying Experience: More roleplaying xp is awarded, but at a larger interval, so as not to cloud-up the combat window as much.
*Treasure: A number of new items have been added to the treasure tables.

Area Changes
*Kings' March: The quest to recover the totem from the Scraggrat Warren can be repeated once per reset.
*The Maiden's Way: The area has been altered to reflect story progression.

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Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
4/15/2012, 3:25 pm Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1084

General Changes
*Chat commands: Chat commands are no longer case-sensitive.

Area Changes
*Irontooth Stripmine: Ragpicker Footpads no will no longer hide in plain sight, but can perform crippling strikes.
*Keldur's Curiosities: Keldur now sells Minor Rings of Regeneration
*The Crossroads: The Elliston family has moved its horse-trading business out of the city proper and to the Crossroads.

Last edited by Numos, 4/29/2012, 2:27 pm


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Taevis Bentham: Woodsman
4/29/2012, 2:24 pm Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1115

General Changes
*New Spells: Four new spells have been added to the module. Feel free to beta test them.

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Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
5/28/2012, 1:15 am Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1122

General Changes
*New Spells: Baleful Polymorph is now availible for download and testing!
*Spell Focus (Conjuration) improves the Strength and Constitution of summoned creatures.
*Spell Focus (Transmutation) adds regeneration while Polymorphed or Wildshaped.
*Other various bugs and quirks have been cleaned up. Opening OOC dialogue no longer centers the camera on your PC, etc.


Last edited by Numos, 6/5/2012, 12:53 am


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Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
6/3/2012, 1:35 am Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1125

General Changes
*Druids, like Clerics with the Animal domain, now summon more powerful creatures.
*Spell Focus (Necromancy) improves the Strength of undead minions.
*Summon Creature spells have been altered to be more Andrune-specific. Elementals have been replaced with the Satyr Guardian, Ragewood Ancient, and Whalehunter Drake. More to come.


Last edited by Numos, 6/10/2012, 3:36 pm


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Taevis Bentham: Woodsman
6/10/2012, 3:31 pm Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1126

Area Changes
*Mothwood Road, courtesy of Kedri, has been added to Avendel.


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Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
6/15/2012, 7:05 am Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1133

General Changes
*The chat command /desc can be used to alter your description in-game.
*Panther Animal Companions and Familiars have been changed to Cougars. Players can, of course, request exceptions if it suits their character.
*Protection from Evil now correctly interacts with King Balar's Curse.
*Summoned creatures have been further changed to reflect ambient wildlife. The Dire Tiger and Dire Bear are now significantly smaller and less annoying to use.



Last edited by Numos, 7/6/2012, 7:09 am


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Re: Module Updates


Andrune v1143

General Changes
*Animal Companions, Familiars, and Summoned Creatures no longer collide with other NPCs. Considering how they can sometimes be a liability in larger groups, this is meant to allow summoners, druids, and rangers to still play their character as they want to.
*No one told me no bosses, at all, ever, period were dropping treasure. Now they do.



---
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Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
7/6/2012, 7:15 am Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1173

General Changes
*Criteria to receive in-game roleplay experience has been changed.
*Oddness in the the bleeding script where some characters would get the respawn menu before dying has been fixed.

Area Changes
*Avendel Tribune: Rebuilt and re-added, thanks to Kedri.
*Alchemy Shops: Potions of Profane resolve now grant Protection from Good
*Keldur's Curiosities: Once again sells Boots of Striding +2

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Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
8/13/2012, 9:48 pm Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v1202

General Changes
*Bleeding system has been altered dramatically. Players can now be potentially be slain in one-hit, but there is now a chance of stabilization while bleeding.
*Dead characters now leave corpses that can be moved from place to place.
*Subdual mode can now be toggled via /subdual.
*Respawning no longer results in gold loss.

*Displacement duration is 30 seconds/levels, down from 60 seconds/level (to make improved invisibility more useful.)
*Experience progression from 5-10 is now twice as fast. This includes experience from monsters and from role-play.
*Gold dropped by monsters and treasure hoards has been tripled.

Area Changes
*Alchemist shops now sell potions of displacement.
*Appraise is no longer utilized in the Adamant Armory and Keldur's Curiosities.
*Lombard's Pawn will buy items for more gold.

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Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
9/23/2012, 2:49 pm Link to this post Send Email to Numos   Send PM to Numos
 


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