Numos
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Registered: 12-2006
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Re: Module Updates
Andrune v1080
General Changes
*Chat commands: Voice commands have been added that perform a number of functions you once needed to open the rest menu for. This will allow you to reconfigure flame weapon, polymorph self, and teleport while in combat.
*Roleplaying Experience: More roleplaying xp is awarded, but at a larger interval, so as not to cloud-up the combat window as much.
*Treasure: A number of new items have been added to the treasure tables.
Area Changes
*Kings' March: The quest to recover the totem from the Scraggrat Warren can be repeated once per reset.
*The Maiden's Way: The area has been altered to reflect story progression.
--- Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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4/15/2012, 3:25 pm
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Numos
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Registered: 12-2006
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Re: Module Updates
Andrune v1084
General Changes
*Chat commands: Chat commands are no longer case-sensitive.
Area Changes
*Irontooth Stripmine: Ragpicker Footpads no will no longer hide in plain sight, but can perform crippling strikes.
*Keldur's Curiosities: Keldur now sells Minor Rings of Regeneration
*The Crossroads: The Elliston family has moved its horse-trading business out of the city proper and to the Crossroads.
Last edited by Numos, 4/29/2012, 2:27 pm
--- Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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4/29/2012, 2:24 pm
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Numos
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Registered: 12-2006
Posts: 968
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Re: Module Updates
Andrune v1115
General Changes
*New Spells: Four new spells have been added to the module. Feel free to beta test them.
--- Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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5/28/2012, 1:15 am
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Numos
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Registered: 12-2006
Posts: 968
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Re: Module Updates
Andrune v1122
General Changes
*New Spells: Baleful Polymorph is now availible for download and testing!
*Spell Focus (Conjuration) improves the Strength and Constitution of summoned creatures.
*Spell Focus (Transmutation) adds regeneration while Polymorphed or Wildshaped.
*Other various bugs and quirks have been cleaned up. Opening OOC dialogue no longer centers the camera on your PC, etc.
Last edited by Numos, 6/5/2012, 12:53 am
--- Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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6/3/2012, 1:35 am
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Numos
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Registered: 12-2006
Posts: 968
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Re: Module Updates
Andrune v1125
General Changes
*Druids, like Clerics with the Animal domain, now summon more powerful creatures.
*Spell Focus (Necromancy) improves the Strength of undead minions.
*Summon Creature spells have been altered to be more Andrune-specific. Elementals have been replaced with the Satyr Guardian, Ragewood Ancient, and Whalehunter Drake. More to come.
Last edited by Numos, 6/10/2012, 3:36 pm
--- Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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6/10/2012, 3:31 pm
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Numos
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Registered: 12-2006
Posts: 968
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Re: Module Updates
Andrune v1126
Area Changes
*Mothwood Road, courtesy of Kedri, has been added to Avendel.
--- Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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6/15/2012, 7:05 am
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Numos
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Registered: 12-2006
Posts: 968
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Re: Module Updates
Andrune v1133
General Changes
*The chat command /desc can be used to alter your description in-game.
*Panther Animal Companions and Familiars have been changed to Cougars. Players can, of course, request exceptions if it suits their character.
*Protection from Evil now correctly interacts with King Balar's Curse.
*Summoned creatures have been further changed to reflect ambient wildlife. The Dire Tiger and Dire Bear are now significantly smaller and less annoying to use.
Last edited by Numos, 7/6/2012, 7:09 am
--- Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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6/26/2012, 11:24 pm
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Numos
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Re: Module Updates
Andrune v1143
General Changes
*Animal Companions, Familiars, and Summoned Creatures no longer collide with other NPCs. Considering how they can sometimes be a liability in larger groups, this is meant to allow summoners, druids, and rangers to still play their character as they want to.
*No one told me no bosses, at all, ever, period were dropping treasure. Now they do.
--- Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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7/6/2012, 7:15 am
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Numos
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Registered: 12-2006
Posts: 968
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Re: Module Updates
Andrune v1173
General Changes
*Criteria to receive in-game roleplay experience has been changed.
*Oddness in the the bleeding script where some characters would get the respawn menu before dying has been fixed.
Area Changes
*Avendel Tribune: Rebuilt and re-added, thanks to Kedri.
*Alchemy Shops: Potions of Profane resolve now grant Protection from Good
*Keldur's Curiosities: Once again sells Boots of Striding +2
--- Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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8/13/2012, 9:48 pm
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Numos
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Registered: 12-2006
Posts: 968
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Re: Module Updates
Andrune v1202
General Changes
*Bleeding system has been altered dramatically. Players can now be potentially be slain in one-hit, but there is now a chance of stabilization while bleeding.
*Dead characters now leave corpses that can be moved from place to place.
*Subdual mode can now be toggled via /subdual.
*Respawning no longer results in gold loss.
*Displacement duration is 30 seconds/levels, down from 60 seconds/level (to make improved invisibility more useful.)
*Experience progression from 5-10 is now twice as fast. This includes experience from monsters and from role-play.
*Gold dropped by monsters and treasure hoards has been tripled.
Area Changes
*Alchemist shops now sell potions of displacement.
*Appraise is no longer utilized in the Adamant Armory and Keldur's Curiosities.
*Lombard's Pawn will buy items for more gold.
--- Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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9/23/2012, 2:49 pm
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