Module Updates https://bandrune.runboard.com/t466 Runboard| Module Updates en-us Tue, 19 Mar 2024 03:03:48 +0000 Tue, 19 Mar 2024 03:03:48 +0000 https://www.runboard.com/ rssfeeds_managingeditor@runboard.com (Runboard.com RSS feeds managing editor) rssfeeds_webmaster@runboard.com (Runboard.com RSS feeds webmaster) akBBS 60 Re: Module Updateshttps://bandrune.runboard.com/p5051,from=rss#post5051https://bandrune.runboard.com/p5051,from=rss#post5051Andrune v1564 General Changes *Commands are now found in the crafting, rather than resting, menu. *Experience gains for lower-CR creatures has been increased. *Experience from scripted sources is now capped per reset based on character level. *Resting has been disabled in dungeons.nondisclosed_email@example.com (Numos)Sun, 01 Dec 2013 20:31:48 +0000 Re: Module Updateshttps://bandrune.runboard.com/p4984,from=rss#post4984https://bandrune.runboard.com/p4984,from=rss#post4984Andrune v1442 General Changes *Roleplaying experience is now staggered by level bracket. Should be a more fair solution. Area Changes *Irontooth stripmine and Debtor's Stockade should offer more rewarding treasure selection.nondisclosed_email@example.com (Numos)Fri, 01 Nov 2013 20:39:03 +0000 Re: Module Updateshttps://bandrune.runboard.com/p4979,from=rss#post4979https://bandrune.runboard.com/p4979,from=rss#post4979Andrune v1440 General Changes *Experience for exploration is now contingent on group size. You will receive more for exploring with a friend and role-playing than you will for sprinting around the server, alone. *Greater Sanctuary duration is reduced to 30 seconds.nondisclosed_email@example.com (Numos)Thu, 31 Oct 2013 18:14:22 +0000 Re: Module Updateshttps://bandrune.runboard.com/p4962,from=rss#post4962https://bandrune.runboard.com/p4962,from=rss#post4962Andrune v1438 General Changes *Role-playing experience has been inceased, but no longer functions past 15th level. The intent was always to reduce the pressure to grind; making 250xp from a DM trivial to a 20th level character is not what it should be doing. Area Changes *Debtor's Stockade: Quest for 6th-10th level PCs added. *Irontooth Stripmine: Quest for 10th-14th level PCs added, along with an updated loot table.nondisclosed_email@example.com (Numos)Mon, 28 Oct 2013 23:15:46 +0000 Re: Module Updateshttps://bandrune.runboard.com/p4933,from=rss#post4933https://bandrune.runboard.com/p4933,from=rss#post4933Andrune v1397 General Changes The most significant change to note is that some older equipment may be retroactively updated to new statistics. Andrune has been around a while and our idea of what is balanced sometimes changes. An example of this is Blackfeather Mantle (Formerly +2 saves, 10 cold resist, improved invisibility 1/day). When Eochaid's Hall was a higher tier dungeon it used to be extraordinarily difficult to obtain one. Having -one- was certainly an achievement. With the drop in dungeon difficulty to better accommodate solo characters and suboptimal groups we're starting to see people carrying three or four to maintain perpetual concealment regardless of class. This is not desirable. It was changed to 5 uses total. Before you go adventuring be mindful that some loot may have been retroactively altered. nondisclosed_email@example.com (Numos)Thu, 24 Oct 2013 20:51:49 +0000 Re: Module Updateshttps://bandrune.runboard.com/p4734,from=rss#post4734https://bandrune.runboard.com/p4734,from=rss#post4734Andrune v1397 General Changes *Experience awards for roleplay are increased to 20. *Maximum level is now 25th, and epic advancement no longer requires an application. *Feat: Divination Focus causes True Strike to grant +10/+15/+20 attack bonus to minions. *Feat: Transmutation focus causes animal enhancements, such as bull's strength, to grant +3-5/+4-5/+5 to an ability. *Spell: Bladethirst and Magic Weapon now effect melee and ranged weapons, and gloves. *Spell: Darkfire, and Flame Weapon, now affect gloves. Area Changes *Canneth's Court, once the estate of the fallen Canneth Family, now houses refugees from Faerun. *Debtor's Stockade, a new level 6-10 dungeon, is available. nondisclosed_email@example.com (Numos)Tue, 17 Sep 2013 00:58:34 +0000 Re: Module Updateshttps://bandrune.runboard.com/p4363,from=rss#post4363https://bandrune.runboard.com/p4363,from=rss#post4363Andrune v1363 General Changes *Barkskin: Druid-bonus has been reduced to +2. *Experience from spawns, beyond 15th level, has been somewhat reduced. *Experience awarded from slaying bosses should be fixed. If you do not receive approximately 100 extra experience, or an error message saying your party's level is too high, please let me know. Area Changes *Courtesy of Wids, Steepleton Alley is now available for DM use. A section of the area is also now included as a City-Exploration area. *Eochaids hall now has more interesting and varied treasure. *Exploration areas are more scattered in the wilederness *Quests in the Blue Moon and Scraggrat warren have been slightly altered. Let me know if you encounter problems completing them.nondisclosed_email@example.com (Numos)Mon, 13 May 2013 00:53:33 +0000 Re: Module Updateshttps://bandrune.runboard.com/p4054,from=rss#post4054https://bandrune.runboard.com/p4054,from=rss#post4054Andrune v1341 General Changes *Maps: I have decided to make maps useable only once per reset - intended more as an emergency un-stuck tool than anything. While when we had a smaller population they were nice to bring people together for role-play, I feel they have since impeded it. Both as a PC and DM it is very difficult to predict people's movements if they're teleporting all over the place and skipping intermediate areas. They tend to reduce interaction more than increase it. I think caravans alone should be sufficient to cut down on long walks between settlements. Teleportation will be also be receiving a kind of limiting factor soon. *Exploration Areas: All exploration areas have a guaranteed experience award for discovering or completing them once each reset. Wilderness exploration will be included next update, I almost have enough of them together that I feel it will be worthwhile soon. *Resting: I did some stuff with the resting script. It shouldn't affect anyone. Let me know ASAP if anyone experiences bugs again. *Summon Creature: Shadow theme has been added. Area Changes *Dryads in the Garden should be Chaotic Good, and subject to protection from good, much like the rest of its denizens. *Bodkin Village: Bug in the Briarfoot Caravan has been resolved.nondisclosed_email@example.com (Numos)Wed, 17 Apr 2013 18:54:34 +0000 Re: Module Updateshttps://bandrune.runboard.com/p4023,from=rss#post4023https://bandrune.runboard.com/p4023,from=rss#post4023Andrune v1336 General Changes *Caravans: Briarfoot Teamsters have been added added in major settlements, allowing for fast-travel for a small sum of gold. *Epic Levels: PCs 20th level and above no longer receive scripted experience rewards unless they apply to have those levels unlocked. *Summon Creature: Trinkets that conjure creatures are now correctly locked to the proper summoning themes. *Summon Creature: Winterfall Cougar has been removed from the Wilderness Theme, and is replaced with the Satyr Guardian. Ragewood Sap is now the Summon VII creature.nondisclosed_email@example.com (Numos)Sun, 14 Apr 2013 14:42:23 +0000 Re: Module Updateshttps://bandrune.runboard.com/p3886,from=rss#post3886https://bandrune.runboard.com/p3886,from=rss#post3886Andrune v1324 General Changes *Shield no longer grants immunity to Missile Storms, only to Magic Missile. The fact that it grants Shield AC to characters who otherwise don't have access I think is enough. Immunity to Missile Storm was too potent for a cheap potion anyone can drink. *Experience from bosses is reduced. I apologize for the reduction, but as it stood there was a potential 2000 daily xp to be had from Dreadmaw, Haederus, and the Bloodbeast. This rate of advancement beyond 12th is undesirable.nondisclosed_email@example.com (Numos)Tue, 02 Apr 2013 00:00:14 +0000 Re: Module Updateshttps://bandrune.runboard.com/p3815,from=rss#post3815https://bandrune.runboard.com/p3815,from=rss#post3815Andrune v1318 General Changes *Any given elite monster will grant experience only once per reset. Things as they were, it was quite possible to grind vast amounts of experience on a continuous circuit through each dungeon. This was never my intention - rather to reward the risk of the challenge. I will, however, be resetting the server once every twenty four hours as best I can. Area Changes *The Scraggrat Warren quest chain awards more experience.nondisclosed_email@example.com (Numos)Mon, 25 Mar 2013 22:02:19 +0000 Re: Module Updateshttps://bandrune.runboard.com/p3796,from=rss#post3796https://bandrune.runboard.com/p3796,from=rss#post3796Andrune v1316 General Changes *Defeating bosses, providing there are no PCs who outlevel the average dungeon level by 5 in the area, will yield extra experience. This means if you slay the Shadowpine Keeper you will receive 275 xp, unless a 17th level PC is helping you out. Area Changes *Briarfoot sell price has been adjusted.nondisclosed_email@example.com (Numos)Sat, 23 Mar 2013 11:47:21 +0000 Re: Module Updateshttps://bandrune.runboard.com/p3709,from=rss#post3709https://bandrune.runboard.com/p3709,from=rss#post3709Andrune v1310 General Changes *Druids and Clerics with the animal domain are locked to the Wilderness theme. Their summoned creatures receive +2 Str and +2 Con, stacking with Conjuration Focus, rather than being bumped up a level. Area Changes *Potions can be purchased cheaply at some hidden locations.nondisclosed_email@example.com (Numos)Sun, 17 Mar 2013 11:53:35 +0000 Re: Module Updateshttps://bandrune.runboard.com/p3697,from=rss#post3697https://bandrune.runboard.com/p3697,from=rss#post3697Andrune v1309 General Changes *Experience: experience penalty for exotic races is now applied to role-playing awards. *Baleful Polymorph: Un-tested, it can now transform targets into things other than chickens. *Bladethirst: Functions exactly as Greater Magic Weapon. *Summon Creature: Air, Earth, Fire, and Water summoning themes introduced.nondisclosed_email@example.com (Numos)Sun, 17 Mar 2013 02:23:31 +0000 Re: Module Updateshttps://bandrune.runboard.com/p3376,from=rss#post3376https://bandrune.runboard.com/p3376,from=rss#post3376Andrune v1294 General Changes *Displacement now lasts for 1 turn/2 levels. I think this is a nice balance between 6 seconds, too short for the spell to be of use; and 60 seconds, too long for a 300g potion. *Keen Edge effects now effects all melee weapons. Area Changes *Spawn difficulty in Haederys has been reduced; sorceresses spawn less frequently. *An experimental treasure system is now used in Haederys. Please let me know how it works!nondisclosed_email@example.com (Numos)Sun, 17 Feb 2013 14:17:30 +0000 Re: Module Updateshttps://bandrune.runboard.com/p3301,from=rss#post3301https://bandrune.runboard.com/p3301,from=rss#post3301Andrune v1287 General Changes *Appearance Widget: DMs may alter most aspects of characters' appearances, permanently, in-game without the use of leto. *Combat Casting: Now provides a flat +4 boost to Concentration. *Craft Weapon and Craft Armor: The old uses for these skills is now disabled due to under-use. If you've invested in these skills and want something mechanically more useful, please contact a DM for a rebuild. Though if you keep them for role-playing you're awesome. *Freedom of Movement, Haste, and True Seeing are automatically replaced from items with one use per day of the appropriate spell. DMs need not worry about hunting down older PCs who still have these kinds of items. */portrait allows you to change your portrait in-game. *Sending System: Players may now send global messages to arrange meetings and taunt one another, thanks to Senderthen's Uncommon Goods. *Barkskin, when self-targetted by a druid, grants an additional +2 AC; this improves to +4 at 12th level. *Shield grants immunity to magic missile AND missile storm spells. *Stoneskin and Greater Stoneskin provide DR 10/- and 15/-, but last for only one minute per level. Premonition provides DR 20/- and retains its old duration.nondisclosed_email@example.com (Numos)Mon, 11 Feb 2013 09:25:43 +0000 Re: Module Updateshttps://bandrune.runboard.com/p3186,from=rss#post3186https://bandrune.runboard.com/p3186,from=rss#post3186Andrune v1278 General Changes *Player Tools: Player Tool 01 will allow you to select and control the movements of Summoned Creatures and other associates. *Resting: Cancelling rest will no longer trigger the timer; you must finish resting for this to occur. *Roleplaying Award: Characters below 10th level receive 40 xp every ten minutes; characters above 10th receive 10. *Subdual Mode: Summoned creatures and other associates now deal subdual damage. *Summon Creature: Summoned Golems are no longer immune to magic.nondisclosed_email@example.com (Numos)Mon, 28 Jan 2013 22:19:13 +0000 Re: Module Updateshttps://bandrune.runboard.com/p3123,from=rss#post3123https://bandrune.runboard.com/p3123,from=rss#post3123Andrune v1267 General Changes *Difficulty: Difficulty of some higher level spawns has been significantly reduced. *DM Tools: DMs may now create area transitions dynamically while in-game. Tool is located under tutorial in the palette. *Spell Focus Abjuration: Improves the efficacy of Dispel Magic by 1/2/3; increases the maximal absorption of Endure Elements and similar spells bay 10/20/30. *Spell Focus Divination: Causes clairvoyance to grant 10%/25%/50% concealment. *Spell Focus Transmutation: Has been altered to increase attack/damage while Polymorphed by 2/4/6. *Summon Creature: Duration reduced to 1 minute per level. *Summoning Themes: A Construct summoning theme has been added; /summon allows you to toggle between construct and wildling themes. Area Changes *Bodkin: The Briarfoot Halflings have taken temporary shelter in the village. *Tylwythen Deep: The Hoppers attempted to dig a new well to service their tavern; and stumbled upon a strange barrow beneath the village. This serves as a new 1-6 dungeon and alternative to the Scraggrat Warren.nondisclosed_email@example.com (Numos)Tue, 22 Jan 2013 18:40:27 +0000 Re: Module Updateshttps://bandrune.runboard.com/p2899,from=rss#post2899https://bandrune.runboard.com/p2899,from=rss#post2899Andrune v1224 General Changes *Alchemist's fire duration has been increased. *Darkfire and Flame Weapon durations have been increased. Damage has been reduced to 1-6, though different elements will stack. *Heal and Harm now properly work against undead creatures. Two touch attacks are no longer made, and Will is used instead of Fortitude. *Summoned monsters no longer have animal companion menus. I'd prefer to make that feature unique to rangers/druids. Area Changes *The Underworks has received a significant rennovation. *New, experimental, random encounter system has been added to the Underworks. *Scraggrat Warren quest grants a more appropriate experience reward.nondisclosed_email@example.com (Numos)Mon, 15 Oct 2012 00:02:20 +0000 Re: Module Updateshttps://bandrune.runboard.com/p2863,from=rss#post2863https://bandrune.runboard.com/p2863,from=rss#post2863Andrune v1202 General Changes *Bleeding system has been altered dramatically. Players can now be potentially be slain in one-hit, but there is now a chance of stabilization while bleeding. *Dead characters now leave corpses that can be moved from place to place. *Subdual mode can now be toggled via /subdual. *Respawning no longer results in gold loss. *Displacement duration is 30 seconds/levels, down from 60 seconds/level (to make improved invisibility more useful.) *Experience progression from 5-10 is now twice as fast. This includes experience from monsters and from role-play. *Gold dropped by monsters and treasure hoards has been tripled. Area Changes *Alchemist shops now sell potions of displacement. *Appraise is no longer utilized in the Adamant Armory and Keldur's Curiosities. *Lombard's Pawn will buy items for more gold.nondisclosed_email@example.com (Numos)Sun, 23 Sep 2012 14:49:06 +0000 Re: Module Updateshttps://bandrune.runboard.com/p2727,from=rss#post2727https://bandrune.runboard.com/p2727,from=rss#post2727Andrune v1173 General Changes *Criteria to receive in-game roleplay experience has been changed. *Oddness in the the bleeding script where some characters would get the respawn menu before dying has been fixed. Area Changes *Avendel Tribune: Rebuilt and re-added, thanks to Kedri. *Alchemy Shops: Potions of Profane resolve now grant Protection from Good *Keldur's Curiosities: Once again sells Boots of Striding +2nondisclosed_email@example.com (Numos)Mon, 13 Aug 2012 21:48:49 +0000 Re: Module Updateshttps://bandrune.runboard.com/p2665,from=rss#post2665https://bandrune.runboard.com/p2665,from=rss#post2665Andrune v1143 General Changes *Animal Companions, Familiars, and Summoned Creatures no longer collide with other NPCs. Considering how they can sometimes be a liability in larger groups, this is meant to allow summoners, druids, and rangers to still play their character as they want to. *No one told me no bosses, at all, ever, period were dropping treasure. Now they do. nondisclosed_email@example.com (Numos)Fri, 06 Jul 2012 07:15:30 +0000 Re: Module Updateshttps://bandrune.runboard.com/p2649,from=rss#post2649https://bandrune.runboard.com/p2649,from=rss#post2649Andrune v1133 General Changes *The chat command /desc can be used to alter your description in-game. *Panther Animal Companions and Familiars have been changed to Cougars. Players can, of course, request exceptions if it suits their character. *Protection from Evil now correctly interacts with King Balar's Curse. *Summoned creatures have been further changed to reflect ambient wildlife. The Dire Tiger and Dire Bear are now significantly smaller and less annoying to use. nondisclosed_email@example.com (Numos)Tue, 26 Jun 2012 23:24:54 +0000 Re: Module Updateshttps://bandrune.runboard.com/p2638,from=rss#post2638https://bandrune.runboard.com/p2638,from=rss#post2638Andrune v1126 Area Changes *Mothwood Road, courtesy of Kedri, has been added to Avendel. nondisclosed_email@example.com (Numos)Fri, 15 Jun 2012 07:05:17 +0000 Re: Module Updateshttps://bandrune.runboard.com/p2617,from=rss#post2617https://bandrune.runboard.com/p2617,from=rss#post2617Andrune v1125 General Changes *Druids, like Clerics with the Animal domain, now summon more powerful creatures. *Spell Focus (Necromancy) improves the Strength of undead minions. *Summon Creature spells have been altered to be more Andrune-specific. Elementals have been replaced with the Satyr Guardian, Ragewood Ancient, and Whalehunter Drake. More to come. nondisclosed_email@example.com (Numos)Sun, 10 Jun 2012 15:31:08 +0000 Re: Module Updateshttps://bandrune.runboard.com/p2607,from=rss#post2607https://bandrune.runboard.com/p2607,from=rss#post2607Andrune v1122 General Changes *New Spells: Baleful Polymorph is now availible for download and testing! *Spell Focus (Conjuration) improves the Strength and Constitution of summoned creatures. *Spell Focus (Transmutation) adds regeneration while Polymorphed or Wildshaped. *Other various bugs and quirks have been cleaned up. Opening OOC dialogue no longer centers the camera on your PC, etc. nondisclosed_email@example.com (Numos)Sun, 03 Jun 2012 01:35:16 +0000 Re: Module Updateshttps://bandrune.runboard.com/p2605,from=rss#post2605https://bandrune.runboard.com/p2605,from=rss#post2605Andrune v1115 General Changes *New Spells: Four new spells have been added to the module. Feel free to beta test them.nondisclosed_email@example.com (Numos)Mon, 28 May 2012 01:15:36 +0000 Re: Module Updateshttps://bandrune.runboard.com/p2581,from=rss#post2581https://bandrune.runboard.com/p2581,from=rss#post2581Andrune v1084 General Changes *Chat commands: Chat commands are no longer case-sensitive. Area Changes *Irontooth Stripmine: Ragpicker Footpads no will no longer hide in plain sight, but can perform crippling strikes. *Keldur's Curiosities: Keldur now sells Minor Rings of Regeneration *The Crossroads: The Elliston family has moved its horse-trading business out of the city proper and to the Crossroads.nondisclosed_email@example.com (Numos)Sun, 29 Apr 2012 14:24:48 +0000 Re: Module Updateshttps://bandrune.runboard.com/p2561,from=rss#post2561https://bandrune.runboard.com/p2561,from=rss#post2561Andrune v1080 General Changes *Chat commands: Voice commands have been added that perform a number of functions you once needed to open the rest menu for. This will allow you to reconfigure flame weapon, polymorph self, and teleport while in combat. *Roleplaying Experience: More roleplaying xp is awarded, but at a larger interval, so as not to cloud-up the combat window as much. *Treasure: A number of new items have been added to the treasure tables. Area Changes *Kings' March: The quest to recover the totem from the Scraggrat Warren can be repeated once per reset. *The Maiden's Way: The area has been altered to reflect story progression.nondisclosed_email@example.com (Numos)Sun, 15 Apr 2012 15:25:16 +0000 Re: Module Updateshttps://bandrune.runboard.com/p2537,from=rss#post2537https://bandrune.runboard.com/p2537,from=rss#post2537Andrune v1056 General Changes *Missile storm spells are no longer automatically divided among all nearby enemies. You can now direct all missiles at a single target. Area Changes *Castle Asheland: Skeletons are less ridiculous.nondisclosed_email@example.com (Numos)Wed, 21 Mar 2012 17:52:26 +0000