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Module Updates


(Seeing as I seem to have lost or deleted the old module updates thread, I'm starting a new one).

Andrune v770

(General Changes)
*Bug where PCs sometimes appear in random locations has been fixed (hopefully).
*Quests such as finding Aetherfern Spores, Stolen Supplies, and Rune-scarred tusks no longer reward experience but offer more gold.
*Shadow Walk and Tree Stride have been condensed into "Teleport" on the spell book menu.
*Shapechange has a wider selection of forms to take.

(Area Changes)
*Aridael's Shop has experienced difficulty acquiring new merchandise since the Shadowpine Tribe has left.
*Ghostlight swamp has been drained of its water as part of an irrigation project at Sunspring Meadows.
*Haderus, the sunken elvish tomb, can be reached once more now that the swamp is drained.
*Kobolds beneath Avendel are now 2nd level, rather than 3rd.
*Lombard's Pawn now buys items for significantly more gold.
*Wyrmcult Sorceresses now use their abilities more intelligently.

Last edited by Numos, 8/23/2010, 12:10 pm


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Re: Module Updates


Andrune v775

(General Changes)
*Teleport has a wider range of destinations.

(Area Changes)
*Rivenmaur is now devoid of inhabitants.
*The Stormchaser, which carries passengers to Hydra's Fall, is docked in Avendel.

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Re: Module Updates


Andrune v780

(General Changes)
*Feytouched now receive the proper racial bonus to Will Saves.
*Teleport menu destinations are divided between civilization and wilderness.

(Area Changes)
*Bandits encounters along the roads now clean up after thirty minutes. This is to prevent people from running away from bandit spawns and leaving them scattered over the countryside.
*The Blue Moon upstairs has been expanded.

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Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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Re: Module Updates


Andrune v782

(General Changes)
*Minor alterations to reflect story progression.

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Taevis Bentham: Woodsman
8/30/2010, 11:46 am Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v787

(General Changes)
*Descriptions added to many items lacking one.
*Item rewards in some dungeons have had their statistics altered so they make more sense (e.i. Moonstone charms, which are supposed to tame werewolves, grant Wisdom rather than Constitution; Erawyn's Regalia gives cold resistance rather than reducing spell failure).
*Less experience is given to high level (15+) characters for killing underpowered creatures. Let me know if the experience script behaves oddly in any way.
*Random treasure is now more varied.

(Area Changes)
*Spirit in Eochaid's Hall no longer offers items that do not match the Figher/Barbarian theme.
*Bloodbeast treasure table expanded slightly. Some of the rewards are altered or improved.

Last edited by Numos, 9/9/2010, 5:47 pm


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Re: Module Updates


Andrune v792

(General Changes)
*Wildshape, Badger no longer gives haste and freedom of movement, instead it gives a bonus to stealth and hide in plain sight.
*Shadow Shield no longer provides immunity to necromancy spells, but protects against ability drain.
*Werewolf shapeshifting now works properly.

(Area Changes)
*The starter merchant no longer sell magic items.
*Merchants in the bazaar and gates of Avendel no longer sell magic items.
*Upper scale merchants in Avendel now sell both 1st and 2nd Tier equipment.
*Fiery and Glacial weapons are no longer sold, instead they must be found in treasure nodes.

Last edited by Numos, 9/9/2010, 5:50 pm


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Re: Module Updates


Andrune v820

(General Changes)
*Assassins and Rangers receive Hide in Plain Sight at 8th and 13th levels without DM assistance. However, rangers and assassins should request a relevel by a DM.
*Examining creatures now shows their challenge rating. This will make monster hunting easier for lower-level characters. Player classes and levels are still hidden from view, but as its possible to discern a player's approximate power from their health total this should not be an issue.
*Maps and teleport effects now bring players to the outside of inns, rather than to the inside.
*Player-locations are no longer persistent between server resets, because players were sometimes returned to the incorrect location when they crashed.
*Scrolls from Hordes of the Underdark and Shadows of Undrentide now appear in treasure nodes.
*Scrolls of Flame Weapon are now 3rd level rather than 17th level. Scrolls were simply too powerful for their price, and forced fighters to dip into rogue or bard in order to benefit from +11-14 fire damage for 17 minutes. Instead they grant +4-7 fire damage for 3 minutes.
*Spells Polymorph, Zombie and Shapechange, Iron Golem allow for additional forms. The other options on the menu are returned to default settings.
*Skills Perform and Use Magic Device can be purchased as cross-class skills by anyone.
*Treasure has been given increased variety: more wands and scrolls are available, and lower-level characters will find more useful items.

(Area Changes)
*Arges' Hill, courtesy of Ortlindegal, has been added as a dungeon at Redstone Ridge. Its difficulty is between the Ruins of Kaddath and Shadowpine Deeps. The creatures are more challenging, but fewer magical protections are needed as no enchantment effects are used by monsters.
*Caravan has been added that links Avendel, Bodkin, and New Rivenmaur.
*Experience yield of the Ruins of Kaddath has been reduced.
*Experience yield of Shadowpine Deeps has been increased.
*Experience yield of Valinael's Run has been increased.
*Experience yield of Haderus has been increased.
*Experience yield of The Hunting Grounds has been increased.
*Experience yield of Hydra's Fall has been increased.

Last edited by Numos, 10/10/2010, 10:22 pm


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Re: Module Updates


Andrune v821

(Area Changes)
*The caravan to New Rivenmaur now works properly.
*The transition from Redstone Ridge to Ravenbrook, an unfinished town, has been disabled.

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11/6/2010, 3:08 pm Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v823

(General Changes)
*Maps can once again be used to travel from town to town. Previously maps returned you to the the last inn you stayed at.
*Time interval between resting and traveling is increased from 15 to 20 minutes.

(Area Changes)
*Caravans at Avendel, Bodkin, and New Rivenmaur are removed. Given the present server population it might be easier for people to find one another if maps are used for instant travel instead.
*Spawns and treasure at Arges' Hill refresh at an increased rate from 5 minutes to 3 minutes.

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Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
11/27/2010, 4:03 pm Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Module Updates


Andrune v826

(General Changes)
*Bug that prevented maps from allowing travel to New Rivenmaur has been fixed.

Last edited by Numos, 12/1/2010, 1:42 pm


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Taevis Bentham: Woodsman
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