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Shynzaar Profile
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Registered: 11-2007
Posts: 96
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No grinding...


I know the subject has been spoken about before OOC during gameplay, but I'm finding a real hard time getting any lvls now, either through grinding or RP. Everyone seems so caught up in worrying how fast another player is lvling that its ruined any chance of newer players getting up to those lvls that the older players have. I have been playing Vlad for almost 3 months straight, have done both grinding and Rp quests but have only gained one lvl in three months. I'm not saying its anyones fault but the people who do complain about other players levels and/or equipment. If this is a problem then maybe we need to do lvl caps at 6, 14, and 20. This way people have to RP to get the caps off. And we can push the xp from kills back up, And Numos doesn't have to hear complaints about other players leveling too fast or becoming too powerful or not playing their character right...or whatever, I'm usually pretty laid back about all this because it is "just a game". And these complaints always pop up on every server I have played on in the past. Now I really like the community here and the gameplay, which is why I am making suggestions to fix cause I dont want to start over on another server AGAIN...

Last edited by Shynzaar, 2/20/2008, 1:05 pm


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Vind'tok Durl
Wahr
Zyk'itz Ximt
Pyrunis Ignatius
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Tazon Dae Profile
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Registered: 12-2007
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Re: No grinding...


not bad points at all. I think the real issue stems from folks who do nothing BUT grind, you know? The idea's you've set forth seem like pretty good ones to remedy much of that.

Last edited by Tazon Dae, 2/20/2008, 2:04 pm


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Numos Profile
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Re: No grinding...


Well there are two issues at hand:

The first is that the new xp script we're using has a ton of different variables that affect xp gain so I'm still tryin' to figure out how to make it work. There was a problem a few weeks ago where everything was giving a lot more xp than it should have because of a typo.

Like I know Tien, who has an LA+4 subrace, shot up 7 levels in two days because of that. And that's just way too fast.

What I sort of plan to do is:

The new starting level is going to be 4. I had originally made the starting level 6 so that people could start off fairly strong and not need to worry about leveling. But I think you feel like you're accomplishing more if you can level.

My plan is to do like 4 tiers or something of xp gain.

4-6 is going to be easy
7-9 is harder
10-12 is going to be a difficult
13-15 is going to be really slow

For 15+ I don't know how people feel about it. I was thinking of a level 12 or level 15 cap for grinding, so it'll be all rp xp after that point.

Last edited by Numos, 2/20/2008, 2:09 pm


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Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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Re: No grinding...


I mean one thing I do want to do I guess or something I've been working toward is making the server a little more low-powered. Lately I see mostly 8-12 people on so it works out.

It's more of a thematic thing. Like I just don't want the countryside to be constantly ravaged by dragons, undead hordes and other supernatural horrors... it makes the stuff lame if its ALWAYS happening. And that stuff is mostly independent of average character level. Except that higher CR usually means stuff is more impressive and supernatural.

But I understand that this sort of hurts newer people more than it does people with already established characters. So it's difficult to work from both ends at once. But I'll try tinkering with the xp some more to see what happens.

Last edited by Numos, 2/20/2008, 2:21 pm


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Moseph Profile
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Re: No grinding...


One thing this server is generally pretty good about is letting the "underpowered" characters play a role in the plots.

My suggestion would be to sort of pluck it out while the scripts are getting figured out. Quests are still pretty fun, provided you don't mind watching from behind the respawn dialog about 40% of the time.

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Shynzaar Profile
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Re: No grinding...


There seems to be little reward for Roleplaying, I myself have RPed in quests before performing many skills in leadership and puzzle solving over the course of 4-5 hours and find myself with a mind blowing bonus of 400xp...now 400xp is nice and all, but after 5 hours of constant RP, I think its a little bit of a kick in the pants. If players/Dm's dont want new players to grind their lvls up maybe there should be a more of an incentive for Questing instead of a penalty for grinding...

Last edited by Shynzaar, 2/20/2008, 6:25 pm


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Vind'tok Durl
Wahr
Zyk'itz Ximt
Pyrunis Ignatius
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Mike Borodin Profile
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Re: No grinding...


Personally I don't care about levels at all. I can see the frustration with getting stuck at a lower level. I do try to tweak the plots so either every little fighting is involved, or levels shouldn't matter.

I've played on a server where you can only gain xp by killing monsters up to certain caps after which you have to get xp awarded by DMs to level up again. Maybe it's time we give players xp for RP outside DM plots.

P.S. We need to work out why players think levels are important in the first place.

Last edited by Mike Borodin, 2/20/2008, 9:08 pm


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Re: No grinding...


One of the big problems with xp gain is... if its too fast, you've got a server full of lvl 20's. It's fun for everyone to have one, but I think the quality of roleplay is gonna decline if there's a high population of people who can slap dragons around. That doesn't really sit well with people.

If it's too slow (This is what it is now). You've got a few guys with level 20's and everyone else desperately trying, but failing, to reach that point. And that sucks too.

I don't think either situation is desirable. But its inevitable that one is going to happen.

If people think there's a major problem, and just remember that I'm only tossin' this out there: maybe if we were to lower the maximum level.to something like 15 it would keep stuff balanced? Powerhouse characters just wouldn't be an issue, plain and simple. They wouldn't be there to overshadow everyone, and there couldn't be an overabundance.

Otherwise I am going to try to make xp come in faster, but not too fast.

Last edited by Numos, 2/20/2008, 11:59 pm


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Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
2/20/2008, 11:54 pm Link to this post Send Email to Numos   Send PM to Numos
 
Shynzaar Profile
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Re: No grinding...


hmmm...that would solve the issue with overpowered and underpowered players..but in the long run It gets really hard to build to a lvl 15 char..I mean monks are crap cause they dont get their spell resistance or their d20 hand to hand damage..Spell casters have limitations huge. So I guess that would really just empower fighters and or rogues...I mean at least we are thinking outside of the box now so that does put my hopes up.

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Vind'tok Durl
Wahr
Zyk'itz Ximt
Pyrunis Ignatius
2/21/2008, 1:05 am Link to this post Send Email to Shynzaar   Send PM to Shynzaar
 
Numos Profile
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Re: No grinding...


(Monks do get spell resistance, just as a side note. It comes at 12 or 13.)

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Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
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