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Registered: 03-2007
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Talking to Blacktooth


For a while now, Harald has followed the trails of the famed kobold explorer.
The last hint he got was the Wormrot Hollow on Hydra's Fall, which proved to lethal for a decent exploration.
Recently he learned that the Kobold is a magister of the library. Now Harald, Ketheia and likely Arkady, too, would like to meet him in person to discuss some of his findings.

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10/13/2013, 9:14 pm Link to this post Send PM to Lost Crusader
 
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Re: Talking to Blacktooth


You can try to make contact next I catch you.

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Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
10/19/2013, 1:01 pm Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Talking to Blacktooth


Critique

Don't take this personally. But you've inadvertantly created a roadblock for your PC with this plot.

I don't know much about Harald's background and haven't interacted with him much, or had him come on my other events. Going into this event I knew little about this PC or motivations. So I set up what was asked: An interaction with the NPC. Through this Harald may have learned a few additional details, and gotten some clarifications. As a DM I learned he was interested in uncovering more about Blacktooth's research relative to Avendel, probably because he's a priest. Cool.

It ended on the note of: "Well if you need help with stuff ask us." While I'm glad to see you taking initiative and pursuing things i've often had PCs approach powerful patrons and say something tantamount to "I wanna get involved!" While its great to express your enthusiasm it ultimately makes progression further into the plot totally contingent on DM initiative. This is bad for two reasons:


1) If the DM has no plans to advance the current arc it places the impetus on them to think up stuff for you to do. This creates work. No one wants to do work.


2) If the DM doesn't like you, or finds your PC boring, your plot won't happen. DMs ultimately gravitate towards characters they find interesting, and players who they find to be easy and fun to work with. You may just end up grumbling and waiting and waiting if you put yourself at the mercy of this principle.


In this specific instance, if you want to continue this storyline you should find something to DO to move it forward: try to find the chamber Blacktooth spoke of and see if he missed anything, or devise a means of investigating the anomalies in the ley (who made them and why) as an examples. Be specific about what you're doing, where you're doing it, and make a big deal of it.

Last edited by Numos, 11/4/2013, 5:21 pm


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Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
11/4/2013, 5:18 pm Link to this post Send Email to Numos   Send PM to Numos
 
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Re: Talking to Blacktooth


It seems there are a lot of misunderstandings here.


quote:

Numos wrote:

Don't take this personally. But you've inadvertantly created a roadblock for your PC with this plot.



Since you are adressing things that you point out as personal flaws of my style of playing, I shall take this personally and try to elaborate on what happened.

Perhaps my starting post has been not accurate enough on this, but I had not intended to kick off any 'plot' with this, originally.
For me as a player, it is part of the RP experience, to interact with NPCs so to find out details about a setting's lore, details I can work with and eventually form plans for future actions from, actions that may or may not happen.
I try to play my characters according to their stats. So I have this high Wisdom, mediocre Intelligence and mediocre Charisma warrior-cleric. What does he do? He is trying to find insights into what is going on in the world. Having high ranks in concentration along to that, he is not a person who acts impulsively and on sudden whims. He'd rather collect information and try to see both sides of the coin before acting on it. He doesn't have the cunning or charms to eloquently do 'detective work' or interrogations.
I am fully aware that this sort of portraying a character is not appealing to many people.


quote:


It ended on the note of: "Well if you need help with stuff ask us." While I'm glad to see you taking initiative and pursuing things i've often had PCs approach powerful patrons and say something tantamount to "I wanna get involved!" While its great to express your enthusiasm it ultimately makes progression further into the plot totally contingent on DM initiative. This is bad (...)



Again, I see it as a crucial part of my RP experience to interact with NPCs in an immersive way.
I'm sorry that this seems to have given you the impression I'm ushering in pressure on you as a DM. This was not my intention here.
In this situation I was trying to interact with the NPC like my character would have done, while I, as a player, was fully aware that likely nothing would come out of it.
As a player, I was trying to play a ball, that can or can not be returned, merely offering a possibility to react on. If a DM wishes to react on it or not, if there is a way of drawing a connection to other plots they have in mind, I, as a player, do not know. I'm certainly not sitting anxiously, waiting for the NPC to contact my PC, after an informal note like that.


quote:


2) If the DM doesn't like you, or finds your PC boring, your plot won't happen. DMs ultimately gravitate towards characters they find interesting, and players who they find to be easy and fun to work with. You may just end up grumbling and waiting and waiting if you put yourself at the mercy of this principle.



I don't expect DMs who don't like me as a person or who don't like my character to run stuff for me. Nothing enjoyable for either side would ever come out of that, regardless how much I 'push' the matter.
As frustrating as this may get at times, I'm an adult person and would cope with it eventually. I am aware that I'm a guest here and people won't get paid for offering entertainment to me.


quote:


In this specific instance, if you want to continue this storyline you should find something to DO to move it forward: try to find the chamber Blacktooth spoke of and see if he missed anything, or devise a means of investigating the anomalies in the ley (who made them and why) as an examples. Be specific about what you're doing, where you're doing it, and make a big deal of it.



Thank you for the advice. I'll consider if continueing this storyline is something that fits my character's future plans. As I said before, this whole interaction was mostly about gathering information only.

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11/5/2013, 8:29 am Link to this post Send PM to Lost Crusader
 


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