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Numos Profile
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Registered: 12-2006
Posts: 968
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Bleeding and Death


I'm sort of noticing that characters are either alive, or they're hit really hard and die. So you never end up, well, unconscious. This sort of makes it a necessity to bring a cleric or lots of raise scrolls along where-ever you go.

I just had the idea that maybe when you're struck in combat and brought below 0 hp. No matter how hard you're hit, it will just put your hp at -something. So someone will need to tend to your wounds during or after the fight, but you won't be "dead" unless the rest of the party is really distracted, being killed themselves, or inept.

How do people feel about this change?

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Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
2/18/2008, 2:23 pm Link to this post Send Email to Numos   Send PM to Numos
 
Moseph Profile
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Registered: 01-2008
Posts: 24
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Re: Bleeding and Death


I say it's a good call, provided it's easy enough to implement.

It'll really alleviate the problems between the high and low level characters during a quest.

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Faraday Halifax - Rick from the Reef

Milo Mestilsun - Half-Elf Tinker/Courier

Durben - Human Farmer/Artisan <whereabouts unknown>

Giaran Borma - Human Lawyer/Bounty Hunter <deceased>
2/18/2008, 9:01 pm Link to this post Send Email to Moseph   Send PM to Moseph
 
Soliea Profile
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Registered: 12-2007
Location: Canada
Posts: 59
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Re: Bleeding and Death


click bandaid, click person, easy no?
2/19/2008, 12:27 pm Link to this post Send Email to Soliea   Send PM to Soliea
 
Moseph Profile
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Registered: 01-2008
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Re: Bleeding and Death


quote:

Soliea wrote:

click bandaid, click person, easy no?



Wait, now I'm confused.

Isn't it currently the case that monsters/NPC's can either knock you below -10 hp, or continue to damage you after you're below 0 hp?

I thought the proposal was that this would be removed, so that the only real way you're going to be killed beyond bandage repair was to "bleed out" (fail to stabilize and lose 1 hp based on time)? Am I getting this wrong?

---
Faraday Halifax - Rick from the Reef

Milo Mestilsun - Half-Elf Tinker/Courier

Durben - Human Farmer/Artisan <whereabouts unknown>

Giaran Borma - Human Lawyer/Bounty Hunter <deceased>
2/19/2008, 12:34 pm Link to this post Send Email to Moseph   Send PM to Moseph
 
Numos Profile
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Registered: 12-2006
Posts: 968
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Re: Bleeding and Death


That's what I wanna do, yeah.

I have no idea how death magic is going to factor into this. But it's pretty pointless playing a mage unless you can one-shot everything with Finger of Death.

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Characters:
Numos: Shapeshifting wizard
Taevis Bentham: Woodsman
2/19/2008, 4:33 pm Link to this post Send Email to Numos   Send PM to Numos
 


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