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ASlapForJoffrey Profile
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Registered: 03-2013
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Re: Andrunes Mechanics (And what might be good to change about them)


Except that it does. It's the same idea as swapping out armour mid-fight. I'm not talking between battle, I'm talking literally on the fly. It makes no sense at all. It's powergaming in one of its purest forms.

---
DM: CR 40 Housecat
PC: Vera Smith
10/18/2013, 4:30 pm Link to this post Send Email to ASlapForJoffrey   Send PM to ASlapForJoffrey
 
Sabella Profile
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Re: Andrunes Mechanics (And what might be good to change about them)


quote:

ASlapForJoffrey

Yes. This is an RP server, not an action server.



I feel like this is going to sound harsher than I intend but it's not meant in such a way.

The primary purpose of any NWN server should be, above all else, player enjoyment and fun. Trying to enforce rules that make players RPly justify the minutia of equipment swaps is beyond what I want to have to worry about as a player. It's in the same realm as requiring eating and drinking. It's tedium.

As for healing kits not working in battle or health pots turning into regen pots... I don't know if you have much experience with building, designing, or scripting in NWN, but what you're suggesting would require a top down rebalance of the entire server.

Healing pots and kits exist and work as they do because people don't want to wait until a cleric or druid logs in to go adventuring and get some XP. NWN is an old game. The days of servers with large player pools of 60 players are over (unless you count Amia). Absent potions, you're just SOL.

And just speaking generally, I'm with Valyndyral on this. Relax and have fun. If you have fun limiting your character and that helps you get into the role, more power to you.

But what matters is character interaction. That's RP. Personalities. A regen pot or bizarrely balanced equipment contributes absolutely nothing to the character. In fact, in all my years of building and scripting and playing this game, none of my most memorable experiences involved reveling in awe about a mechanic I thought was perfectly balanced.

Last edited by Sabella, 10/18/2013, 5:40 pm
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ASlapForJoffrey Profile
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Re: Andrunes Mechanics (And what might be good to change about them)


quote:

Trying to enforce rules that make players RPly justify the minutia of equipment swaps is beyond what I want to have to worry about as a player. It's in the same realm as requiring eating and drinking. It's tedium.



How on earth is it tedium to ask players not to swap equipment out mid-combat. It's asking them to refrain from something, not to do something.

---
DM: CR 40 Housecat
PC: Vera Smith
10/18/2013, 5:43 pm Link to this post Send Email to ASlapForJoffrey   Send PM to ASlapForJoffrey
 
Totems Profile
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Re: Andrunes Mechanics (And what might be good to change about them)


I'm not really sure how we'd enforce a 'don't swap boots mid-combat' without hooking everything on an on-equip. I'm behind the idea that swapping worn armor while toe to toe with something is awkward and unrealistic. I don't think targeting that is worth the time and effort though. Most players I see have one clearly superior item they keep at all times. If we mechanically limited gear changes to out of combat, I'd be fine with that. That doesn't require a rule, or a DM watching someone's character screen.

I'm extremely adverse into getting into a 'powergaming = lesser RP' mindset. I have characters who I've mindlessly ground away on, but it doesn't mean I don't roleplay on them too. (Nyx, for example, is a far less serious character than Calisto or Isania). We are a roleplay server, roleplaying should always be the main goal, and I enjoy seeing people make choices based on RP in their gear, but I also do not correlate a weak character with a superior roleplayer.

I think that we can approach balance changes while keeping the server's atmosphere, and not making the game itself unfun.

---
Characters:
Isania Jalitana- The Huntress (and Mistress Egofantastic.)
Calisto - Gryphonrider
Nyx Talonbite- Amazon Crystal Champion of Death By Snu Snu
10/18/2013, 5:44 pm Link to this post Send Email to Totems   Send PM to Totems Blog
 
ASlapForJoffrey Profile
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Re: Andrunes Mechanics (And what might be good to change about them)


While I agree in principle that a mechanical build does not dictate at all quality of rp (don't get me wrong, grinding is fun stuff), it still remains a solid fact that pcs with no weaknesses at all, be that from uniformly powerful loot or from swapping gear out frantically mid-combat make combat more tedious than interesting. It turns creature design into insta-gib or curbstomp. It's bland and uninteresting. It's all the reasons I listed earlier in the thread.

---
DM: CR 40 Housecat
PC: Vera Smith
10/18/2013, 5:54 pm Link to this post Send Email to ASlapForJoffrey   Send PM to ASlapForJoffrey
 
Sabella Profile
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Re: Andrunes Mechanics (And what might be good to change about them)


quote:

ASlapForJoffrey wrote:

How on earth is it tedium to ask players not to swap equipment out mid-combat. It's asking them to refrain from something, not to do something.



It can be tedium to have players worry about whether every bit of equipment swapping they're doing during DM events is being watched.

I'll give an example.

If I'm in the middle of an event with a lot of talking and my barkskin fades, I'll probably switch to my belt with a barkskin casting (maybe even mid combat because I realized my spell went away after all the talking), then back to my regular strength belt.

Why? To save gold and because I wanted to talk, participate, and interact. And while the game might say that I've talked for 8 hours, we all know the conversation only went on for 15 minutes. But buffs don't know that.

I don't know what you're seeing, but I'm guessing some of it can be similarly justified.

On a side note...

Just want to say something else regarding pots since hoarding was brought up earlier. Hoarding is good. The most memorable battle I've had here cost me 150k in pots and went on for 3 hours. It was an epic battle that would have been over in 10 minutes otherwise because we had 4 players taking part in an event meant for 10 or more. I'm half convinced Numos only let the boss die when he saw we all had like 4 pots left. emoticon
10/18/2013, 6:33 pm Link to this post Send Email to Sabella   Send PM to Sabella Blog
 
ASlapForJoffrey Profile
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Re: Andrunes Mechanics (And what might be good to change about them)


I think we may be talking past one-another a little. I'm not against swapping out belts, boots, rings, amulets, etc. between battles. This makes both mechanical and IC sense. I'm meaning literally in the middle of a fight wherein an orc is swinging his axe at your noggin.

---
DM: CR 40 Housecat
PC: Vera Smith
10/18/2013, 6:40 pm Link to this post Send Email to ASlapForJoffrey   Send PM to ASlapForJoffrey
 


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