Runboard.com
You're welcome.
SAMPLE BANNER

runboard.com       Sign up (learn about it) | Sign in (lost password?)

Page:  1  2  3 

 
theintrepidgnome Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 02-2013
Location: Australia
Posts: 102
Reply | Quote
Re: Detect Evil.


Oh, a thought on the roleplaying of detect evil.

You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject.

quote:

1st Round
Presence or absence of evil.

2nd Round
Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.

...

3rd Round
The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.



quote:

Each round represents 6 seconds in the game world.



This means that to identify who is evil in the vicinity (keeping in mind that a fair proportion of common people may be wifebeaters, veal-eaters or some other form of evil) requires absolute concentration for a total of eighteen seconds. That's certainly a lengthy enough time for the act to be noticed. There's more to it than,

*Stares at Timbob.* You sir are of malign disposition.

Additional to that is the concept of 'aura strength,' which was the inspiration of my proposed disadvantage for evil clerics and blackguards. However, I'm going to see if I can't extend on that.

After round two it mentions,
quote:

If you are of good alignment, and the strongest evil aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round and the spell ends.



Meaning that if an overpowering evil is in the vicinity the paladin cannot identify where it is coming from.

My proposed system to cater for this is that, if the difference between attempt roll and saving roll is ten or greater, the paladin can identify evil but not who is evil. This requires players to be reasonable and avoid metagaming which I am confident we are all able to do. emoticon

References:
[sign in to see URL]
[sign in to see URL]:How_Combat_Works

---
Characters:
Calchas Blaesus: A mad seer.
8/21/2013, 5:44 pm Link to this post Send Email to theintrepidgnome   Send PM to theintrepidgnome Blog
 
Akatora87 Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 05-2006
Location: Denmark
Posts: 8
Reply | Quote
Re: Detect Evil.


While the ideas being tossed around are good - And I agree with the problem of spot/listen checks, I do not neccesarily think a mechanical system is the way to go.

Simple roleplaying should, in my opinion, suffice. A whisper to the relevant player/DM and then things can be worked out from there.

Some guidelines for this process, however, certainly has merit.

---
Playing:
Nathell Tane
8/22/2013, 7:40 am Link to this post Send Email to Akatora87   Send PM to Akatora87
 
Eowomyrill Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 11-2004
Location: Denmark (GMT +1)
Posts: 52
Reply | Quote
Re: Detect Evil.


Since this server usually has a more "grey" shade of both good and evil, as compared to D&D material, it might be a good idea to ask what exactly 'Detect Evil' does? Perhaps it would be interesting if 'Detect Evil' simply establishes whether or not the RP character in question is compatible with the Paladin's philosophy?

Think of it like this; Paladin Jimbob McCleod worships Tempus and regards valor in battle, courage, and responsible leadership as the highest values. Using 'Detect Evil' on Robin Hood would reveal courage and responsible leadership, in other words Jimbob McCleod will regard Robin Hood as 'mostly good'.

Now introducing Jimbob's older brother, Righteous McCleod, a paladin of Torm. He regards the highest values to be Duty, Loyalty and Obedience (Torm's Portfolio). Using 'Detect Evil' on Robin Hood would reveal that the two are in disagreement on 2 points, and only somewhat agreeing on Loyalty (a question of interpretation, but I digress). Righteous McCleod will regard Robin Hood as 'mostly bad'.

---
~Eow
8/22/2013, 8:21 am Link to this post Send Email to Eowomyrill   Send PM to Eowomyrill MSN
 
ASlapForJoffrey Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 03-2013
Posts: 125
Reply | Quote
Re: Detect Evil.


I was under the impression that paladins are only Lawful Good and could only be sponsored by deities with alignments one step removed from LG at most (LN, LG, NG) with the exception of Sune who is CG.

While Andrune's setting is certainly black & grey I don't see why that means good and evil need to be foggy concepts. Most paladins would have a heavily overlapping set of values, especially Tormites given that their patron has the portfolio of paladhood itself.

---
DM: CR 40 Housecat
PC: Vera Smith
8/25/2013, 10:05 pm Link to this post Send Email to ASlapForJoffrey   Send PM to ASlapForJoffrey
 
Valyndyral Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 01-2010
Posts: 30
Reply | Quote
Re: Detect Evil.


I don't think you can have properly represented fairies without good and evil being nuanced concepts.

Take Cliodhna, for example. Simultaneously the goddess of love and beauty, and the queen of the banshees.
8/25/2013, 10:31 pm Link to this post Send Email to Valyndyral   Send PM to Valyndyral
 
ASlapForJoffrey Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 03-2013
Posts: 125
Reply | Quote
Re: Detect Evil.


Of course you can. Good and evil in FR are tied to actions. Someone who murders somebody but also gives to the poor does both good and evil things. As a whole they are evil. This isn't a problem at all, especially since unlike real life we literally quantify that aspect of morality on a character sheet.

They're nuanced, but nuance doesn't mean vague.

---
DM: CR 40 Housecat
PC: Vera Smith
8/26/2013, 1:14 am Link to this post Send Email to ASlapForJoffrey   Send PM to ASlapForJoffrey
 
Valyndyral Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 01-2010
Posts: 30
Reply | Quote
Re: Detect Evil.


quote:

Someone who murders somebody but also gives to the poor does both good and evil things. As a whole they are evil.


[sign in to see URL] would say that's not the case.

I would say that someone who does both good and bad things, is a nuanced human being. And nuanced human beings resist blanket labels.

If it came out tomorrow that Bill Gates was an avid collector of child porn, I don't think that would undo his accomplishments as the greatest philanthropist in the history of the human race.

I agree with you that people commit both acts of good and acts of evil (and for the sake of simplicity I won't go into trying to define those right now). What confuses me, is how you then make the jump to "--But this person is evil."

It seems like that's a direct contradiction of your sentence immediately prior.

Last edited by Valyndyral, 8/26/2013, 1:54 am
8/26/2013, 1:39 am Link to this post Send Email to Valyndyral   Send PM to Valyndyral
 
Eowomyrill Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 11-2004
Location: Denmark (GMT +1)
Posts: 52
Reply | Quote
Re: Detect Evil.


In my eyes, the problem about Detect Evil arises in the Paladin's absolute knowledge of it.

D&D's good/evil scale is such that a good man could probably get away with killing a human and remain good, or at least neutral, provided he has a good-enough reason, did other good things and continue to do so.

When a Paladin detects evil, it is hard to defend why the paladin would not just walk up and slap the cuffs on the perpetrator right then and there - I mean, he is objectively evil, right? He has done crimes enough to result in an evil alignment.

And regardless this might be missing the point of Detect Evil in the first place. Paladins can do it at-will not because it was meant to be part of role-playing, but because it is a complimentary tool to Smite Evil. It is there to make sure the Paladin doesn't waste his powers that only work vs. Evil. It is absolute in the rules because that is the way the Smite (and other powers) work; meaning that it was never envisioned to be an interesting component for character relations.

But with a little tinkering, we might be able to make it a tool that empowers role-playing instead of gamifying it.

Last edited by Eowomyrill, 8/26/2013, 3:02 am


---
~Eow
8/26/2013, 2:49 am Link to this post Send Email to Eowomyrill   Send PM to Eowomyrill MSN
 
ASlapForJoffrey Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 03-2013
Posts: 125
Reply | Quote
Re: Detect Evil.


quote:


When a Paladin detects evil, it is hard to defend why the paladin would not just walk up and slap the cuffs on the perpetrator right then and there - I mean, he is objectively evil, right? He has done crimes enough to result in an evil alignment.
 



Because of due process I would presume. Paladins are lawful good after all and most respect some kind of formal nature of dealing with evils in society. This doesn't exactly extend to your local cult of Bhaal but then the paladin is already pretty smite-happy to begin with.



[quote
I agree with you that people commit both acts of good and acts of evil (and for the sake of simplicity I won't go into trying to define those right now). What confuses me, is how you then make the jump to "--But this person is evil."
 
It seems like that's a direct contradiction of your sentence immediately prior.
]




A fuzzy area doesn't necessarily equate to something indeterminate. As a crude example I might not be able to pinpoint exactly where a cloud ends and empty sky beings, but I can say something is a cloud.

In the same way I can say someone is good/evil (in FR terms) by the quality of their actions in spite of that not being a completely absolute, clear-cut concept. One good way of looking at it is to note that there are some actions which so upset the lives of others (murder, slavery, rape, etc.) that they greatly outweigh the good that somebody might do.

I'd agree if it was more run-of-the-mill things like theft, assault, etc. Everyone has their flaws, but enormous amounts of good/evil in an act or consistently good/evil acts of a moderate level will defines somebodies alignment.

In the case of a murderer who, all other things being equal (their other actions are morally neutral) other than giving to the poor then yes, they are probably evil.

Keep in mind, again, that this isn't real life. It's forgotten realms where good and evil are explicitly objective forces. You can even ward against them using magical spells and create items that have conditional magic based on the presence of good or evil.

---
DM: CR 40 Housecat
PC: Vera Smith
8/26/2013, 5:22 pm Link to this post Send Email to ASlapForJoffrey   Send PM to ASlapForJoffrey
 
Valyndyral Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user
Global user

Registered: 01-2010
Posts: 30
Reply | Quote
Re: Detect Evil.


quote:

Keep in mind, again, that this isn't real life. It's forgotten realms where good and evil are explicitly objective forces.



Maybe I've misunderstood the mood of the server, but one of the reasons I like Andrune is that, to me at least, it seemed to depart from Forgotten Realms in this (among several other) area, in favor of a more authentic, true-to-life approach.

Last edited by Valyndyral, 8/26/2013, 10:01 pm
8/26/2013, 9:58 pm Link to this post Send Email to Valyndyral   Send PM to Valyndyral
 


Add a reply

Page:  1  2  3 





You are not logged in (login)